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@@ -13,18 +13,12 @@ import net.minecraft.network.NetworkManager;
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import net.minecraft.network.play.server.SUpdateTileEntityPacket;
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import net.minecraft.tileentity.LockableLootTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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-import net.minecraft.util.Direction;
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import net.minecraft.util.IWorldPosCallable;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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-import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.util.Constants;
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-import net.minecraftforge.common.util.LazyOptional;
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-import net.minecraftforge.items.CapabilityItemHandler;
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-import net.minecraftforge.items.ItemStackHandler;
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-import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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// 铁砧 TileEntity,用于引导自定义模型与存储物品 NBT
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@@ -97,7 +91,7 @@ public class AnvilTileEntity extends LockableLootTileEntity {
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}
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// TODO : [难顶] 让漏斗只能从上方注入物品(由于 Forge 接管了漏斗代码,需要使用它的 Capability,什么 SidedInventory 不管用),不过这个写起来还是不太对的样子
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- @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
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+ /*@Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
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if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
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return LazyOptional.of(() -> new ItemStackHandler() {
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@Override public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
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@@ -107,8 +101,9 @@ public class AnvilTileEntity extends LockableLootTileEntity {
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}).cast();
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}
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return super.getCapability(cap, side);
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- }
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+ }*/
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+ // TODO : 让目前的机制修改根据游戏难度略有变化
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// TODO : 由于目前的铁砧判断方式,它现在不接受线,因为线有对应的方块……
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// TODO : 让铁砧可以根据物品栏里的物品数量向比较器输出红石信号
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