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@@ -2,25 +2,23 @@
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execute store result score #bonus_add_score mem run data get storage item:bonus item.tag.bonus_add_score
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# 正常的加分
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-execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score += #bonus_add_score mem
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-execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score_disp += #bonus_add_score mem
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-execute if score #bonus_add_score mem matches ..0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 没能获得积分……"]
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+execute if score #bonus_add_score mem matches 1..10 run scoreboard players operation @s total_score += #bonus_add_score mem
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+execute if score #bonus_add_score mem matches 1..10 run scoreboard players operation @s total_score_disp += #bonus_add_score mem
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execute if score #bonus_add_score mem matches 1..10 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"score": {"name":"#bonus_add_score","objective": "mem"},"color":"aqua"},{"text": " 积分","color":"aqua"},", 当前共有 ",{"score": {"name": "@s","objective": "total_score"}}, " 积分"]
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-# 100:普通硬币 / 101:高级硬币
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-scoreboard players set $random_max mem 1
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-scoreboard players set $random_min mem 0
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-function lib:random
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-execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score *= #2 mem
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-execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score_disp *= #2 mem
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-execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run tellraw @a ["",{"text": ">> ","color":"green","bold": true},{"selector": "@s","color":"green"}," 投出了正面, 积分加倍, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"green"},{"text": " 积分", "color":"green"}]
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-execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score /= #2 mem
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-execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score_disp /= #2 mem
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-execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 投出了反面, 积分减半, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 积分", "color":"red"}]
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-execute if score #bonus_add_score mem matches 101 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 投出了反面, 积分不变, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 积分", "color":"red"}]
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+# 没有加分
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+execute if score #bonus_add_score mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 没能获得积分……"]
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+
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+# 清零
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+execute if score #bonus_add_score mem matches ..-1 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 的积分惨遭清零……"]
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+execute if score #bonus_add_score mem matches ..-1 run scoreboard players set @s total_score 0
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+execute if score #bonus_add_score mem matches ..-1 run scoreboard players set @s total_score_disp 0
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+
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+# 刷新显示
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+function item:refresh_level
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# 给予进度
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-execute if entity @s[scores={total_score=10..}] run advancement grant @s only ltw:story/score1
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-execute if entity @s[scores={total_score=20..}] run advancement grant @s only ltw:story/score2
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-execute if entity @s[scores={total_score=30..}] run advancement grant @s only ltw:story/score3
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-execute if entity @s[scores={total_score=40..}] run advancement grant @s only ltw:story/score4
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+execute if entity @s[scores={total_score=8..}] run advancement grant @s only ltw:story/score1
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+execute if entity @s[scores={total_score=16..}] run advancement grant @s only ltw:story/score2
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+execute if entity @s[scores={total_score=24..}] run advancement grant @s only ltw:story/score3
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+execute if entity @s[scores={total_score=32..}] run advancement grant @s only ltw:story/score4
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