HerobrineXia пре 6 година
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1 измењених фајлова са 2 додато и 2 уклоњено
  1. 2 2
      data/item/functions/lobby_state/check_slot.mcfunction

+ 2 - 2
data/item/functions/lobby_state/check_slot.mcfunction

@@ -1,10 +1,10 @@
 # 第八格
 # 第八格
 execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
 execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
 execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] unless data entity @s[tag=lobby_watch] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_watch
 execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] unless data entity @s[tag=lobby_watch] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_watch
-execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run clear @s lime_dye{lobby_item:1b,lobby_ready:1b} 
+execute if data entity @s[tag=lobby_watch] Inventory[{tag:{lobby_item:1b,lobby_ready:1b}}] run clear @s lime_dye{lobby_item:1b,lobby_ready:1b} 
 execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
 execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
 execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] unless data entity @s[tag=lobby_ready] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_game
 execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] unless data entity @s[tag=lobby_ready] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_game
-execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run clear @s gray_dye{lobby_item:1b,lobby_watch:1b}
+execute if data entity @s[tag=lobby_ready] Inventory[{tag:{lobby_item:1b,lobby_watch:1b}}] run clear @s gray_dye{lobby_item:1b,lobby_watch:1b}
 
 
 # 清除临时物品
 # 清除临时物品
 clear @s barrier{LockTempItem:1b}
 clear @s barrier{LockTempItem:1b}