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@@ -6,14 +6,15 @@ scoreboard players set $finish_mode mem 0
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scoreboard players set $survival mem 1
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scoreboard players set $survival mem 1
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# 调整时间
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# 调整时间
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-time set 10500t
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+time set 10000t
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# 生成地图
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# 生成地图
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-setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-22,sizeX:20,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:23,sizeZ:20,showboundingbox:1b}
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+setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond",sizeY:25,sizeZ:32,showboundingbox:1b}
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setblock 1000 255 5001 redstone_block
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setblock 1000 255 5001 redstone_block
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# 清理残余实体
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# 清理残余实体
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-kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100]
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+tp @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] ~ -100 ~
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+kill @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100]
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# 伤害管理
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# 伤害管理
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scoreboard players set $remove_resistance mem 1
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scoreboard players set $remove_resistance mem 1
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@@ -21,9 +22,12 @@ team modify playing friendlyFire true
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team modify playing collisionRule always
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team modify playing collisionRule always
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team modify playing deathMessageVisibility always
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team modify playing deathMessageVisibility always
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gamerule fallDamage true
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gamerule fallDamage true
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+gamerule fireDamage true
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+gamerule drowningDamage true
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# Gamerule 调整
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# Gamerule 调整
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# TODO: 换一个更好的让玩家合成的方法
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# TODO: 换一个更好的让玩家合成的方法
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gamerule doLimitedCrafting false
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gamerule doLimitedCrafting false
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gamerule keepInventory false
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gamerule keepInventory false
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gamerule doTileDrops true
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gamerule doTileDrops true
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+gamerule doEntityDrops true
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