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@@ -5,17 +5,19 @@
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data modify block 0 0 0 RecordItem set from entity @s Inventory[{"tag":{"bonus_new":1b}}]
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clear @s #item:bonus{"bonus_new":1b}
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-# 通知玩家物品被拾取
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-tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"nbt": "RecordItem.tag.item_name","block": "0 0 0","interpret": true}]
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+# 播放音效
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function lib:sounds/hit
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+# 显示物品拾取
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+tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"nbt": "RecordItem.tag.item_name","block": "0 0 0","interpret": true}]
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+
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# 如果有 return 标签则退回物品(最先执行)
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execute if data block 0 0 0 RecordItem.tag{"bonus_return":1b} run function item:bonus_item/return_item
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# 如果有 add_score 标签则增加积分
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execute if data block 0 0 0 RecordItem.tag.bonus_add_score run function item:bonus_item/add_score
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-# 如果有 give_items 标签则给与物品
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+# 如果有 give_items 标签则给予物品
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execute if data block 0 0 0 RecordItem.tag.bonus_give_items[0] run function item:bonus_item/give_items
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# 执行特定函数
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