|
|
@@ -6,7 +6,7 @@ execute if score $survival mem matches 1.. unless score $state mem matches 5 as
|
|
|
execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call
|
|
|
|
|
|
# 检测玩家格子锁定
|
|
|
-execute if score $state mem matches 1.. unless score $state mem matches 6 unless score $survival mem matches 1.. as @a[team=!debugging] run function item:disable_slot/check_slot
|
|
|
+execute if score $state mem matches 1.. unless score $survival mem matches 1.. as @a[team=!debugging] run function item:disable_slot/check_slot
|
|
|
execute if score $state mem matches 0 as @a run function ltw:state/0/state/check_slot
|
|
|
execute if score $state mem matches 0.. run kill @e[type=item,tag=LockTempItem]
|
|
|
|