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@@ -1,21 +1,24 @@
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-# 灵魂之焰粒子 (9 e)
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+# 魂焰粒子 (1 eb)
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# 触发器ID 108
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execute unless entity @s[scores={shop_particle_6=0..}] run scoreboard players set @s shop_particle_6 0
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tag @s remove canbuy
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-tag @s[scores={shop_particle_6=0,green=9..},tag=particle] add canbuy
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-tellraw @s[scores={shop_particle_6=1..},tag=!show_particle_6] ["",{"text":">> ","color":"aqua","bold":true},{"text":"成功切换 ","color":"aqua"},{"text":"灵魂之焰","color":"green"}]
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-tellraw @s[scores={shop_particle_6=1..},tag=show_particle_6] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经激活了 ","color":"aqua"},{"text":"灵魂之焰","color":"green"}]
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-tellraw @s[scores={shop_particle_6=0,green=..8},tag=particle] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的绿宝石来购买这个粒子!","color":"red"}]
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-tellraw @s[tag=!particle] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买粒子效果系统!","color":"red"}]
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-tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"灵魂之焰","color":"green"}]
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-execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"灵魂之焰","color":"green"}]
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+tag @s[scores={shop_particle_s=1..,shop_particle_6=0,green=9..}] add canbuy
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+
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+tellraw @s[scores={shop_particle_s=0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先在左侧购买尾迹特效才能切换尾迹种类!","color":"red"}]
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+execute as @s[scores={shop_particle_s=0}] at @s run function lib:sounds/error
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+
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+tellraw @s[scores={shop_particle_s=1..,shop_particle_6=1..}] ["",{"text":">> ","color":"aqua","bold":true},"尾迹特效已切换为 ",{"text":"魂焰","color":"aqua"}]
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+execute as @s[scores={shop_particle_s=1..,shop_particle_6=1..}] at @s run function lib:sounds/hit
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+
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+tellraw @s[scores={shop_particle_s=1..,shop_particle_6=0,green=..8}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的绿宝石块来购买它!","color":"red"}]
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+execute as @s[scores={shop_particle_s=1..,shop_particle_6=0,green=..8}] at @s run function lib:sounds/error
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+
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+tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你已购买并切换尾迹特效为 ",{"text":"魂焰","color":"green"}]
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+execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"魂焰尾迹","color":"green"}]
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scoreboard players add @s[tag=canbuy] shop_particle_6 1
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scoreboard players remove @s[tag=canbuy] green 9
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-execute as @s[scores={shop_particle_6=0}] at @s run function lib:sounds/error
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-execute as @s[scores={shop_particle_6=1..}] at @s run function lib:sounds/levelup
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execute as @s[tag=canbuy] run function item:shop/refresh_green
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+execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
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tag @s remove canbuy
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-# 切换粒子
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-execute if entity @s[scores={shop_particle_6=1..},tag=!show_particle_6] run function item:particle/reset_particle
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-execute if entity @s[scores={shop_particle_6=1..},tag=!show_particle_6] run tag @s add show_particle_6
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+scoreboard players set @s[scores={shop_particle_6=1..}] particle_type 6
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