@@ -1 +0,0 @@
-execute as @e[type=item] run data modify entity @s PickupDelay set value 0
@@ -1,4 +1,3 @@
-
# 防止玩家丢弃物品:如果物品存在 Thrower 则要求强制捡起
execute as @e[type=item] if data entity @s Thrower run function item:disable_throw
@@ -2,6 +2,3 @@
# 调用其他模块
execute if score $state mem matches 5 run function ltw:state/5/tick1
-# 调用物品模块
-function item:tick1