|
|
@@ -2,14 +2,14 @@
|
|
|
|
|
|
# 钻石:起飞
|
|
|
scoreboard players remove @a[scores={effect_floating=0..}] effect_floating 1
|
|
|
+execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 12
|
|
|
+execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 2 0 true
|
|
|
+execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 2
|
|
|
+execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run function lib:sounds/teleport
|
|
|
effect clear @a[scores={effect_floating=0}] levitation
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run effect give @s levitation 1 12
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run effect give @s slow_falling 2 0 true
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run scoreboard players set @s effect_floating 2
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run function lib:sounds/teleport
|
|
|
|
|
|
# 绿宝石:回血
|
|
|
scoreboard players remove @a[scores={effect_regen=0..}] effect_regen 1
|
|
|
-effect clear @a[scores={effect_regen=0}] levitation
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ emerald_block run effect give @s regeneration 2 2
|
|
|
-execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ emerald_block run scoreboard players set @s effect_regen 4
|
|
|
+execute as @a[gamemode=!spectator,scores={effect_regen=..0}] at @s if block ~ ~-1 ~ emerald_block run effect give @s regeneration 2 2
|
|
|
+execute as @a[gamemode=!spectator,scores={effect_regen=..0}] at @s if block ~ ~-1 ~ emerald_block run scoreboard players set @s effect_regen 4
|
|
|
+effect clear @a[scores={effect_regen=0}] regeneration
|