LTCatt 6 yıl önce
ebeveyn
işleme
2640920263

+ 2 - 2
data/ltw/functions/main/game_end.mcfunction

@@ -54,7 +54,7 @@ tellraw @a "\n"
 # 得分金粒奖励
 execute as @a[tag=!watcher] run scoreboard players operation @s gold += @s total_score
 execute as @a[tag=!watcher] run scoreboard players operation @s gold_total += @s total_score
-tellraw @a[tag=!watcher] [" ",{"text": "得分奖励: ","color":"gold"},{"score":{"name": "@s","objective": "total_score"}}," 金粒"]
+tellraw @a[tag=!watcher] [" ",{"text": "得分奖励: ","color":"gold"},{"score":{"name": "*","objective": "total_score"}}," 金粒"]
 
 # 名次金粒奖励
 scoreboard players set @a temp 0
@@ -64,7 +64,7 @@ execute as @a[tag=total_rank3] run scoreboard players operation @s temp = #rank3
 scoreboard players set @a[tag=!total_rank1,tag=!total_rank2,tag=!total_rank3,tag=!watcher] temp 1
 execute as @a run scoreboard players operation @s gold += @s temp
 execute as @a run scoreboard players operation @s gold_total += @s temp
-tellraw @a[tag=!watcher] [" ",{"text": "名次奖励: ","color":"gold"},{"score":{"name": "@s","objective": "temp"}}," 金粒"]
+tellraw @a[tag=!watcher] [" ",{"text": "名次奖励: ","color":"gold"},{"score":{"name": "*","objective": "temp"}}," 金粒"]
 
 # 奖励结束
 tellraw @a[tag=!watcher] "\n"

+ 4 - 1
data/ltw/functions/main/player_enter.mcfunction

@@ -21,4 +21,7 @@ execute if entity @s[tag=!watcher] if score @s game_id = $ game_id run function
 
 # FIXME: [HIM] 旁观者可能会有一个灰色染料一直 tp 他
 # FIXME: 游戏结束时 kill 老板会有猪叫
-# FIXME: [LTCat] 游戏开始时会闪一下数字 2
+# FIXME: [LTCat] 游戏开始时会闪一下数字 2
+# FIXME: “新配方已解锁”
+# FIXME: Trigger 能触发换歌,小草弄出来的
+# FIXME: [HIM] 你可以打开背包把物品丢出去

+ 1 - 1
data/mini/functions/phantom/game/summon2.mcfunction

@@ -9,6 +9,6 @@ execute if score $random mem matches 1 run attribute @e[tag=new_phantom,limit=1]
 execute if score $random mem matches 2 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 4
 execute if score $random mem matches 3 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 5
 
-attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 4
+attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 3
 effect give @e[tag=new_phantom] instant_damage
 tag @e[tag=new_phantom] remove new_phantom