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@@ -1,24 +1,9 @@
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# 当玩家拾取到奖励物品时触发
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# 当玩家拾取到奖励物品时触发
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# as player
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# as player
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-# 将玩家拾取到的原物品替换到原点的唱片机里
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-data modify block 0 0 0 RecordItem set from entity @s Inventory[{"tag":{"bonus_new":1b}}]
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+# 获取玩家待处理奖励物品列表
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+data modify storage item:bouns item_buff set value []
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+data modify storage item:bouns item_buff append from entity @s Inventory[{"tag":{"bonus_new":1b}}]
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clear @s #item:bonus{"bonus_new":1b}
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clear @s #item:bonus{"bonus_new":1b}
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-# 播放音效
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-function lib:sounds/hit
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-
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-# 显示拾取提示(获得得分的提示由 add_score 显示)
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-execute unless data block 0 0 0 RecordItem.tag.bonus_add_score run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"nbt": "RecordItem.tag.item_name","block": "0 0 0","interpret": true}]
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-
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-# 如果有 return 标签则退回物品(最先执行)
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-execute if data block 0 0 0 RecordItem.tag{"bonus_return":1b} run function item:bonus_item/return_item
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-
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-# 如果有 add_score 标签则增加积分
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-execute if data block 0 0 0 RecordItem.tag.bonus_add_score run function item:bonus_item/add_score
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-
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-# 如果有 give_items 标签则给予物品
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-execute if data block 0 0 0 RecordItem.tag.bonus_give_items[0] run function item:bonus_item/give_items
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-
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-# 执行特定函数
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-execute if score $state mem matches 7 run function item:bonus_item/pickup_1
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+execute unless data storage item:bouns item_buff[0] run function item:bonus_item/call_each
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