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@@ -1,13 +1,13 @@
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# 防止玩家丢弃物品:如果物品存在 Thrower 则要求强制捡起
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-execute as @e[type=item] if data entity @s Thrower run function item:disable_throw
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+execute if score $state mem matches 1.. as @e[type=item] if data entity @s Thrower run function item:disable_throw
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# 检查玩家拾取奖励物品
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execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call
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# 检测玩家第九格锁定
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-execute as @a unless data entity @s Inventory[{Slot:8b,tag:{GameItem:1b}}] unless data entity @s Inventory[{Slot:8b,tag:{LockItem:1b},Count:1b}] run function item:disable_slot
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-execute as @a unless data entity @s Inventory[{Slot:8b,tag:{LockItem:1b},Count:1b}] if data entity @s Inventory[{tag:{LockItem:1b},Count:1b}] run clear @s red_dye{LockItem:1b}
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+execute if score $state mem matches 1.. as @a unless data entity @s Inventory[{Slot:8b,tag:{GameItem:1b}}] unless data entity @s Inventory[{Slot:8b,tag:{LockItem:1b},Count:1b}] run function item:disable_slot
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+execute if score $state mem matches 1.. as @a unless data entity @s Inventory[{Slot:8b,tag:{LockItem:1b},Count:1b}] if data entity @s Inventory[{tag:{LockItem:1b},Count:1b}] run clear @s red_dye{LockItem:1b}
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# 清除临时物品
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clear @a red_dye{LockTempItem:1b}
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