LTCatt vor 6 Jahren
Ursprung
Commit
302c0eee34

+ 1 - 1
data/mini/functions/main/damage_dealt.mcfunction

@@ -1,3 +1,3 @@
 # 检测分数调用对应函数
 execute if score $mini_type mem matches 3 run function mini:hotpm/game/damage_dealt
-execute if score $mini_type mem matches 7 run function mini:slime/game/damage_dealt
+execute if score $mini_type mem matches 6 run function mini:slime/game/damage_dealt

+ 1 - 1
data/mini/functions/main/tick1.mcfunction

@@ -1,2 +1,2 @@
 execute if score $mini_type mem matches 2 run function mini:tntrun/tick1
-execute if score $mini_type mem matches 7 run function mini:slime/tick1
+execute if score $mini_type mem matches 6 run function mini:slime/tick1

+ 2 - 2
data/mini/functions/main/tick2.mcfunction

@@ -3,5 +3,5 @@ execute if score $mini_type mem matches 1 run function mini:parkour/tick2
 execute if score $mini_type mem matches 2 run function mini:tntrun/tick2
 execute if score $mini_type mem matches 3 run function mini:hotpm/tick2
 execute if score $mini_type mem matches 4 run function mini:colormatch/tick2
-execute if score $mini_type mem matches 6 run function mini:phantom/tick2
-execute if score $mini_type mem matches 7 run function mini:slime/tick2
+execute if score $mini_type mem matches 5 run function mini:phantom/tick2
+execute if score $mini_type mem matches 6 run function mini:slime/tick2

+ 1 - 1
data/mini/functions/main/tick5.mcfunction

@@ -3,7 +3,7 @@
 execute if score $mini_type mem matches 1 run function mini:parkour/tick5
 execute if score $mini_type mem matches 2 run function mini:tntrun/tick5
 execute if score $mini_type mem matches 3 run function mini:hotpm/tick5
-execute if score $mini_type mem matches 6 run function mini:phantom/tick5
+execute if score $mini_type mem matches 5 run function mini:phantom/tick5
 
 # 同步生命值
 scoreboard players reset * temp

+ 3 - 3
data/mini/functions/phantom/game_start.mcfunction

@@ -2,9 +2,9 @@ gamerule doDaylightCycle true
 scoreboard players set $countdown mem 110
 
 # HUD
-execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay list health_disp
-execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay belowName health_disp
-execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay sidebar kill_phantom
+execute if score $mini_type mem matches 5 run scoreboard objectives setdisplay list health_disp
+execute if score $mini_type mem matches 5 run scoreboard objectives setdisplay belowName health_disp
+execute if score $mini_type mem matches 5 run scoreboard objectives setdisplay sidebar kill_phantom
 scoreboard players set $bossbar_color mem 4
 scoreboard players set $countdown_max mem 110
 scoreboard players set $bossbar_type mem 2

+ 3 - 3
data/mini/functions/slime/game_start.mcfunction

@@ -2,9 +2,9 @@ function mini:slime/game/summon
 scoreboard players set $countdown mem 100
 
 # HUD
-execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay list health_disp
-execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay belowName total_score
-execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay sidebar slime_score
+execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay list health_disp
+execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay belowName total_score
+execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay sidebar slime_score
 scoreboard players set $bossbar_color mem 4
 scoreboard players set $countdown_max mem 100
 scoreboard players set $bossbar_type mem 2