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@@ -6,8 +6,10 @@ execute if score $countdown mem matches ..10 run title @a title [""]
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execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
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execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
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# 60s / 30s:雷达提示
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# 60s / 30s:雷达提示
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-execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "aqua","bold": true},"玩家雷达将在 ",{"text": "30 秒","color": "aqua"}, "后开启!"]
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-execute if score $countdown mem matches 30 run tellraw @a ["",{"text": ">> ","color": "aqua","bold": true},"玩家雷达已开启, 游戏将在 ",{"text": "30 秒","color": "aqua"}, "后结束!"]
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+execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},"玩家雷达将在 ",{"text": "20 秒","color": "gold"}, "后开启!"]
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+execute if score $countdown mem matches 40 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},"玩家雷达已开启, 游戏将在 ",{"text": "40 秒","color": "gold"}, "后结束!"]
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+execute if score $countdown mem matches 40 as @a run function lib:sounds/dragon_growl
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+execute if score $countdown mem matches 40 as @a run function lib:sounds/music/mini_middle
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# 0s:游戏结束
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# 0s:游戏结束
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execute if score $countdown mem matches 0 run function mini:main/game_end
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execute if score $countdown mem matches 0 run function mini:main/game_end
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