00ll00 6 years ago
parent
commit
391147e04b

+ 9 - 9
data/item/functions/shop/buy_arrow1.mcfunction

@@ -1,15 +1,15 @@
-# 缓慢之箭 x2 (1 gb)
-# 触发器ID 9
+# 箭 (1 gi)
+# 触发器ID 7
 execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
 tag @s remove canbuy
-tag @s[scores={shop_arrow=1,gold=81..}] add canbuy
-tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
-tellraw @s[scores={shop_arrow=1,gold=..80}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金块来购买这个物品!","color":"red"}]
-tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
-tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
-execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
+tag @s[scores={shop_arrow=0,gold=9..}] add canbuy
+tellraw @s[scores={shop_arrow=1..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
+tellraw @s[scores={shop_arrow=0,gold=..8}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
+tellraw @s[scores={shop_arrow=..-1}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
+tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"箭","color":"green"}]
+execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"箭","color":"green"}]
 scoreboard players add @s[tag=canbuy] shop_arrow 1
-scoreboard players remove @s[tag=canbuy] gold 81
+scoreboard players remove @s[tag=canbuy] gold 9
 execute as @s[tag=!canbuy] at @s run function lib:sounds/error
 execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
 execute as @s[tag=canbuy] run function item:shop/refresh_gold

+ 2 - 6
data/item/functions/shop/buy_arrow2.mcfunction

@@ -3,17 +3,13 @@
 execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
 tag @s remove canbuy
 tag @s[scores={shop_arrow=1,gold=36..}] add canbuy
-
 tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
 tellraw @s[scores={shop_arrow=1,gold=..35}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
 tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
-
-tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你升级到了 ",{"text":"缓慢之箭 x3","color":"green"}]
-execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 升级到了 ",{"text":"缓慢之箭 x3","color":"green"}]
+tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"箭 x2","color":"green"}]
+execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"箭 x2","color":"green"}]
 scoreboard players add @s[tag=canbuy] shop_arrow 1
 scoreboard players remove @s[tag=canbuy] gold 36
-
 execute as @s[tag=!canbuy] at @s run function lib:sounds/error
 execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
-
 execute as @s[tag=canbuy] run function item:shop/refresh_gold

+ 5 - 9
data/item/functions/shop/buy_arrow3.mcfunction

@@ -3,17 +3,13 @@
 execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
 tag @s remove canbuy
 tag @s[scores={shop_arrow=1,gold=81..}] add canbuy
-
-tellraw @s[scores={shop_arrow=3..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
-tellraw @s[scores={shop_arrow=2,gold=..80}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
-tellraw @s[scores={shop_arrow=..1}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
-
-tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你升级到了 ",{"text":"缓慢之箭 x2","color":"green"}]
-execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 升级到了 ",{"text":"缓慢之箭 x2","color":"green"}]
+tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
+tellraw @s[scores={shop_arrow=1,gold=..80}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金块来购买这个物品!","color":"red"}]
+tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
+tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
+execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
 scoreboard players add @s[tag=canbuy] shop_arrow 1
 scoreboard players remove @s[tag=canbuy] gold 81
-
 execute as @s[tag=!canbuy] at @s run function lib:sounds/error
 execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
-
 execute as @s[tag=canbuy] run function item:shop/refresh_gold

+ 2 - 2
data/item/functions/shop/check.mcfunction

@@ -5,8 +5,8 @@ execute if score @s buy_trigger matches 4 run function item:shop/buy_armor2
 execute if score @s buy_trigger matches 5 run function item:shop/buy_armor3
 execute if score @s buy_trigger matches 6 run function item:shop/buy_armor4
 execute if score @s buy_trigger matches 7 run function item:shop/buy_arrow1
-execute if score @s buy_trigger matches 8 run function item:shop/buy_arrow1
-execute if score @s buy_trigger matches 9 run function item:shop/buy_arrow1
+execute if score @s buy_trigger matches 8 run function item:shop/buy_arrow2
+execute if score @s buy_trigger matches 9 run function item:shop/buy_arrow3
 execute if score @s buy_trigger matches 10 run function item:shop/buy_orange
 execute if score @s buy_trigger matches 11 run function item:shop/buy_weapon1
 execute if score @s buy_trigger matches 12 run function item:shop/buy_weapon2