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@@ -1,15 +1,15 @@
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-# 缓慢之箭 x2 (1 gb)
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-# 触发器ID 9
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+# 箭 (1 gi)
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+# 触发器ID 7
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execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
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tag @s remove canbuy
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-tag @s[scores={shop_arrow=1,gold=81..}] add canbuy
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-tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
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-tellraw @s[scores={shop_arrow=1,gold=..80}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金块来购买这个物品!","color":"red"}]
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-tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
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-tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
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-execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"缓慢之箭 x2","color":"green"}]
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+tag @s[scores={shop_arrow=0,gold=9..}] add canbuy
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+tellraw @s[scores={shop_arrow=1..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
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+tellraw @s[scores={shop_arrow=0,gold=..8}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
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+tellraw @s[scores={shop_arrow=..-1}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
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+tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你购买了 ",{"text":"箭","color":"green"}]
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+execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 购买了 ",{"text":"箭","color":"green"}]
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scoreboard players add @s[tag=canbuy] shop_arrow 1
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-scoreboard players remove @s[tag=canbuy] gold 81
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+scoreboard players remove @s[tag=canbuy] gold 9
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execute as @s[tag=!canbuy] at @s run function lib:sounds/error
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execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
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execute as @s[tag=canbuy] run function item:shop/refresh_gold
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