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土豆提示优化;使用 TODO

LTCatt 6 tahun lalu
induk
melakukan
3c8fb3e4f8

+ 1 - 0
data/ltw/functions/init.mcfunction

@@ -1,6 +1,7 @@
 # 全局初始化
 
 # 游戏数据
+forceload remove all
 time set noon
 weather clear
 gamerule doDaylightCycle false

+ 1 - 1
data/ltw/functions/state/7/player_enter.mcfunction

@@ -8,5 +8,5 @@ effect give @s saturation 1000000 0 true
 effect give @s instant_health 10 0 true
 effect give @s night_vision 1000000 0 true
 
-# UNDONE : 继续阶段 7
+# TODO : 继续阶段 7
 gamemode creative

+ 1 - 1
data/ltw/functions/state/7/state_enter.mcfunction

@@ -2,4 +2,4 @@
 scoreboard players set $state mem 7
 execute as @a run function ltw:state/7/player_enter
 
-# UNDONE : 继续阶段 7
+# TODO : 继续阶段 7

+ 1 - 1
data/mini/functions/hotpm/game_init.mcfunction

@@ -1,5 +1,5 @@
 # 初始化 TNT Run 地图
-forceload add 1000 3000 1050 3050
+forceload add 1000 3000 1100 3100
 
 # 生成地图
 

+ 1 - 1
data/mini/functions/hotpm/pm_init.mcfunction

@@ -5,7 +5,7 @@ tag @a[tag=hpm_holding] remove hpm_holding
 execute as @r[tag=mini_running] run function mini:hotpm/pm_get
 
 #告知玩家
-tellraw @a [{"text":">> ","color":"red"},{"selector":"@a[tag=hpm_holding]","color":"green"},{"text":"获得了土豆!","color":"gold"}]
+tellraw @a [{"text":">> ","color":"gold"},{"selector":"@a[tag=hpm_holding]","color":"yellow"},{"text":"获得了土豆!","color":"white"}]
 
 #初始土豆计分(土豆爆炸时间)
 scoreboard players set $hotpm_timer mem 30

+ 1 - 1
data/mini/functions/hotpm/potato_transfer.mcfunction

@@ -1,4 +1,4 @@
 # 传土豆+提示
 function mini:hotpm/pm_lost
 execute as @a[tag=pm_damage_taken] run function mini:hotpm/pm_get
-tellraw @a [{"text":">> ","color":"red"},{"selector":"@s","color":"green"},{"text":"将土豆拍在了","color":"gold"},{"selector":"@a[tag=pm_damage_taken]","color":"green"},{"text":"的脸上!","color":"gold"}]
+tellraw @a [{"text":">> ","color":"gold"},{"selector":"@s","color":"yellow"},{"text":" 将土豆拍在了 ","color":"white"},{"selector":"@a[tag=pm_damage_taken]","color":"yellow"},{"text":" 的脸上!","color":"white"}]

+ 1 - 1
data/mini/functions/hotpm/tick20.mcfunction

@@ -1,5 +1,5 @@
 #土豆倒计时
 execute if score $hotpm_timer mem matches 1.. run scoreboard players remove $hotpm_timer mem 1
-execute if score $hotpm_timer mem matches 1.. run title @a actionbar [{"text":"土豆倒计时:","color":"gold"},{"score": { "name": "$hotpm_timer","objective": "mem"},"color":"red"}]
+execute if score $hotpm_timer mem matches 1.. run title @a actionbar [{"text":"土豆爆炸: ","color":"red"},{"score": { "name": "$hotpm_timer","objective": "mem"},"color":"gold"}]
 #爆炸
 execute if score $hotpm_timer mem matches 0 as @a[tag=hpm_holding] run function mini:hotpm/pm_boom