@@ -1,4 +1,4 @@
-function lib:bossbar/reset
+# function lib:bossbar/reset
# 计算最大值
scoreboard players operation #temp mem = $countdown_max mem
@@ -7,6 +7,7 @@ tellraw @a ["",{"text":">> ","color":"red","bold": true},{"selector":"@s","color
# 土豆爆炸时间 = 存活人数 + 6(秒)
scoreboard players set $countdown_fast mem 60
execute as @a[tag=mini_running] run scoreboard players add $countdown_fast mem 10
+scoreboard players operation $countdown_max mem = $countdown_fast mem
# 删除效果云
kill @s[type=area_effect_cloud,tag=pm_boom]
@@ -3,10 +3,9 @@ execute if score $countdown_fast mem matches 0 as @a[tag=pm_holding] at @s run f
# HUD
scoreboard players set $bossbar_color mem 0
+scoreboard players set @a bossbar_color 3
scoreboard players set @a[tag=pm_holding] bossbar_color 1
scoreboard players set @a[tag=!pm_holding,distance=..15] bossbar_color 2
-scoreboard players set @a[tag=!pm_holding,distance=15..] bossbar_color 3
-scoreboard players operation $countdown_max mem = $countdown_fast mem
scoreboard players set $bossbar_type mem 1
function lib:bossbar/show
bossbar set mini:green name "土豆爆炸"