aqupa 4 سال پیش
والد
کامیت
48e1cfa945
2فایلهای تغییر یافته به همراه1 افزوده شده و 2 حذف شده
  1. 1 1
      data/mini/functions/rgb/game/conditions/take_damage.mcfunction
  2. 0 1
      data/mini/functions/rgb/tick5.mcfunction

+ 1 - 1
data/mini/functions/rgb/game/conditions/take_damage.mcfunction

@@ -2,7 +2,7 @@
 # 受到 value 点伤害
 
 execute store result score #temp_scr rgb_sys run data get entity @s data.player.conditions.take_damage
-execute as @a[tag=rgb_op,limit=1] if score @s rgb_take_damage matches 1.. run scoreboard players operation #temp_scr rgb_sys += @s rgb_tack_damage
+execute as @a[tag=rgb_op,limit=1] if score @s rgb_take_damage matches 1.. run scoreboard players operation #temp_scr rgb_sys += @s rgb_take_damage
 
 execute store result score #temp rgb_sys run data get entity @s data.conditions[{type:"take_damage"}].value
 execute if score #temp_scr rgb_sys < #temp rgb_sys run data modify entity @s data.enable set value 0

+ 0 - 1
data/mini/functions/rgb/tick5.mcfunction

@@ -3,7 +3,6 @@ execute as @a[tag=mini_running] if score @s rgb_obtain_rule matches 1.. at @s ru
 
 # 准备参数
 execute as @a[tag=mini_running] run scoreboard players operation @s rgb_take_damage -= @s rgb_health
-execute as @a run tellraw @s {"score":{"name": "@s","objective": "rgb_take_damage"}}
 
 # 对每一个玩家进行条件检定和事件执行
 execute as @a[tag=mini_running] at @s run function mini:rgb/game/player_tick