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@@ -23,14 +23,14 @@ execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if
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# 初始化倒计时与 HUD
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scoreboard players set $countdown mem 10
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-scoreboard players set $bossbar_color mem 0
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-scoreboard players set @a[tag=!new_selector] bossbar_color 2
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-scoreboard players set @a[tag=new_selector] bossbar_color 4
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-scoreboard players set $countdown_max mem 10
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-scoreboard players set $bossbar_type mem 2
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-function lib:bossbar/show
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-bossbar set mini:yellow name "等待他人选择"
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-bossbar set mini:blue name "剩余时间"
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+# scoreboard players set $bossbar_color mem 0
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+# scoreboard players set @a[tag=!new_selector] bossbar_color 2
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+# scoreboard players set @a[tag=new_selector] bossbar_color 4
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+# scoreboard players set $countdown_max mem 10
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+# scoreboard players set $bossbar_type mem 2
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+# function lib:bossbar/show
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+# bossbar set mini:yellow name "等待他人选择"
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+# bossbar set mini:blue name "剩余时间"
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# 播放音效
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execute as @a[tag=new_selector] at @s run function lib:sounds/hit
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