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@@ -8,14 +8,14 @@ kill @e[type=trident]
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# 生成 玩家数+1 个奖励
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execute store result score #bonus_count mem if entity @a[team=playing]
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scoreboard players add #bonus_count mem 1
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-execute if score #bonus_count mem matches 1.. positioned 17.5 10.2 1967.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 2.. positioned 19.5 10.2 1962.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 3.. positioned 24.5 10.2 1960.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 4.. positioned 29.5 10.2 1962.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 5.. positioned 31.5 10.2 1967.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 6.. positioned 29.5 10.2 1972.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 7.. positioned 24.5 10.2 1974.5 run function item:bonus_item/gameparty/random
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-execute if score #bonus_count mem matches 8.. positioned 19.5 10.2 1972.5 run function item:bonus_item/gameparty/random
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+execute if score #bonus_count mem matches 1.. positioned 17.5 10.2 1967.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 2.. positioned 19.5 10.2 1962.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 3.. positioned 24.5 10.2 1960.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 4.. positioned 29.5 10.2 1962.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 5.. positioned 31.5 10.2 1967.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 6.. positioned 29.5 10.2 1972.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 7.. positioned 24.5 10.2 1974.5 run function item:bonus_item/gameparty/auto/random
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+execute if score #bonus_count mem matches 8.. positioned 19.5 10.2 1972.5 run function item:bonus_item/gameparty/auto/random
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# 生成拾取背景
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execute positioned 17.0 10.0 1967.0 run function ltw:state/6/generate_background
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