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@@ -3,14 +3,14 @@ kill @e[type=item]
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execute store result score $t_bonus_count mem if entity @a[tag=!watcher]
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# scoreboard players add $t_bonus_count mem 1
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-execute if score $t_bonus_count mem matches 1.. positioned 17.50 10.50 1967.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 2.. positioned 19.50 10.50 1962.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 3.. positioned 24.50 10.50 1960.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 4.. positioned 29.50 10.50 1962.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 5.. positioned 31.50 10.50 1967.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 6.. positioned 29.50 10.50 1972.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 7.. positioned 24.50 10.50 1974.50 run function item:bonus_item/rank/random
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-execute if score $t_bonus_count mem matches 8.. positioned 19.50 10.50 1972.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 1.. positioned 17.50 10.30 1967.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 2.. positioned 19.50 10.30 1962.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 3.. positioned 24.50 10.30 1960.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 4.. positioned 29.50 10.30 1962.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 5.. positioned 31.50 10.30 1967.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 6.. positioned 29.50 10.30 1972.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 7.. positioned 24.50 10.30 1974.50 run function item:bonus_item/rank/random
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+execute if score $t_bonus_count mem matches 8.. positioned 19.50 10.30 1972.50 run function item:bonus_item/rank/random
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# 生成拾取窗口
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#execute as @e[type=item] at @s run fill ~-0.2 ~ ~-0.2 ~0.2 ~ ~0.2 air
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