-execute unless score $survival mem matches 1.. as @e[type=item] if data entity @s Thrower run function item:disable_throw
+execute unless score $survival mem matches 1.. unless score $state mem matches 5 as @e[type=item] if data entity @s Thrower run function item:disable_throw
# 检查玩家拾取奖励物品
execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call