Selaa lähdekoodia

一些 Bug 修复

LTCatt 5 vuotta sitten
vanhempi
sitoutus
6d8515fb73

+ 3 - 3
data/ltw/functions/state/0/state_enter.mcfunction

@@ -14,8 +14,8 @@ function lib:bossbar/show
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire false
-team modify player collisionRule never
+team modify playing friendlyFire false
+team modify playing collisionRule never
 gamerule fallDamage false
 gamerule fallDamage false
 
 
 # 修改队伍颜色
 # 修改队伍颜色
@@ -32,4 +32,4 @@ scoreboard players set $tempo_enable mem 1
 function ltw:state/0/parkour/tempo_block/marker_spawn
 function ltw:state/0/parkour/tempo_block/marker_spawn
 
 
 # 重置开始倒计时
 # 重置开始倒计时
-scoreboard players set #start_countdown mem 9999
+scoreboard players set #start_countdown mem 9999999

+ 2 - 2
data/ltw/functions/state/7/state_enter.mcfunction

@@ -14,6 +14,6 @@ scoreboard players set $countdown mem 5
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire false
-team modify player collisionRule always
+team modify playing friendlyFire false
+team modify playing collisionRule always
 gamerule fallDamage false
 gamerule fallDamage false

+ 2 - 2
data/mini/functions/colormatch/game_init.mcfunction

@@ -27,6 +27,6 @@ kill @e[type=trident]
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire true
-team modify player collisionRule always
+team modify playing friendlyFire true
+team modify playing collisionRule always
 gamerule fallDamage false
 gamerule fallDamage false

+ 2 - 2
data/mini/functions/diamond/game_init.mcfunction

@@ -15,6 +15,6 @@ kill @e[type=!player,x=950,y=0,z=4950,dx=100,dy=500,dz=100]
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 1
 scoreboard players set $remove_resistance mem 1
-team modify player friendlyFire true
-team modify player collisionRule always
+team modify playing friendlyFire true
+team modify playing collisionRule always
 gamerule fallDamage true
 gamerule fallDamage true

+ 2 - 2
data/mini/functions/hotpm/game_init.mcfunction

@@ -5,8 +5,8 @@ scoreboard players set $finish_mode mem 0
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire true
-team modify player collisionRule always
+team modify playing friendlyFire true
+team modify playing collisionRule always
 gamerule fallDamage false
 gamerule fallDamage false
 
 
 # 清理残余实体
 # 清理残余实体

+ 2 - 2
data/mini/functions/parkour/game_init.mcfunction

@@ -51,6 +51,6 @@ effect give @e[tag=treasure_item] glowing 1000000 0 true
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire false
-team modify player collisionRule never
+team modify playing friendlyFire false
+team modify playing collisionRule never
 gamerule fallDamage false
 gamerule fallDamage false

+ 2 - 2
data/mini/functions/phantom/game_init.mcfunction

@@ -34,6 +34,6 @@ execute positioned 1035.0 28.5 6002.5 run function item:bonus_item/gameparty/aut
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 1
 scoreboard players set $remove_resistance mem 1
-team modify player friendlyFire false
-team modify player collisionRule always
+team modify playing friendlyFire false
+team modify playing collisionRule always
 gamerule fallDamage false
 gamerule fallDamage false

+ 2 - 2
data/mini/functions/tntrun/game_init.mcfunction

@@ -40,6 +40,6 @@ execute positioned 1019.5 19.2 2020.5 run function item:bonus_item/gameparty/aut
 
 
 # 伤害管理
 # 伤害管理
 scoreboard players set $remove_resistance mem 0
 scoreboard players set $remove_resistance mem 0
-team modify player friendlyFire true
-team modify player collisionRule always
+team modify playing friendlyFire true
+team modify playing collisionRule always
 gamerule fallDamage false
 gamerule fallDamage false