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@@ -7,12 +7,4 @@ execute if score $state mem matches 5 run function ltw:state/5/tick5
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function ltw:main/tick5
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# 死亡触发
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-execute as @a[scores={death=1..,health=1..}] at @s run function ltw:main/player_death
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-
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-# 特殊方块给予效果
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 1.. run scoreboard players add @s effect_floating 1
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 3.. run effect clear @s levitation
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 3.. run scoreboard players set @s effect_floating 0
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-execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 1
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-execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 12 true
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-execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 2 0 true
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+execute as @a[scores={death=1..,health=1..}] at @s run function ltw:main/player_death
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