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@@ -7,8 +7,9 @@ execute as @a[tag=mini_running] unless data entity @s Inventory[{id:"minecraft:t
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# 清理错位的三叉戟
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execute as @a[tag=mini_running] unless score @s countdown matches 1.. unless data entity @s Inventory[{id:"minecraft:trident",Slot:8b,tag:{GameItem:1b}}] if data entity @s Inventory[{id:"minecraft:trident",tag:{GameItem:1b}}] run function mini:phantom/game/give_trident
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-# 更改对出的三叉戟的nbt
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+# 更改丢出的三叉戟的nbt
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execute as @e[type=trident,tag=!fixed_trident] run function mini:phantom/game/fix_trident
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# 删除掉在地上的三叉戟
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-kill @e[type=trident,nbt={inGround:1b}]
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+kill @e[type=trident,nbt={inGround:1b}]
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+kill @e[type=item,nbt={Item:{id:"minecraft:trident",tag:{GameItem:1b}}}]
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