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修改 TODO 列表

LTCatt il y a 6 ans
Parent
commit
7b65f153c9

+ 2 - 2
data/item/functions/bonus_item/rank/random.mcfunction

@@ -9,7 +9,7 @@ scoreboard players operation $t_quality mem *= $c_10 mem
 scoreboard players operation $t_quality mem += $random mem
 
 # 根据品质生成不同的物品
-execute if score $t_quality mem matches ..19 run function item:bonus_item/rank/white
-execute if score $t_quality mem matches 20..54 run function item:bonus_item/rank/green
+execute if score $t_quality mem matches ..24 run function item:bonus_item/rank/white
+execute if score $t_quality mem matches 25..54 run function item:bonus_item/rank/green
 execute if score $t_quality mem matches 55..79 run function item:bonus_item/rank/blue
 execute if score $t_quality mem matches 80.. run function item:bonus_item/rank/purple

+ 1 - 1
data/ltw/functions/main/player_leave.mcfunction

@@ -10,4 +10,4 @@ execute if score $state mem matches 1.. if score $game_type mem matches 1 if sco
 execute if score $state mem matches 5 if score $mini_type mem matches 3 run function mini:hotpm/player_leave
 
 # TODO : 如果在熔炉中放入魔晶石(暂时用下界之星代替),则显示提示并且炸毁熔炉
-# TODO : 判断玩家背包中的魔晶石数量(暂时用下界之星代替),每一个魔晶石提供 -10% 速度和 +0.5 击退抗性
+# TODO : [重要] 判断玩家背包中的魔晶石数量(暂时用下界之星代替),每一个魔晶石提供 -10% 速度和 +0.5 击退抗性

+ 2 - 1
data/ltw/functions/state/7/next.mcfunction

@@ -26,4 +26,5 @@ scoreboard players set $countdown mem 10
 execute as @a[tag=new_selector] at @s run function lib:sounds/hit
 execute if entity @a[tag=new_selector] as @a[tag=!new_selector] at @s run function lib:sounds/hit2
 
-# FIXME : 僵尸游戏的旁观者偶尔会抽搐
+# FIXME : 僵尸游戏的旁观者偶尔会传送到他人身上
+# FIXME : [重要] 物品生成的时候会漂移

+ 1 - 1
data/mini/functions/main/game_start.mcfunction

@@ -18,4 +18,4 @@ execute if score $mini_type mem matches 3 run function mini:hotpm/game_start
 execute if score $mini_type mem matches 4 run function mini:colormatch/game_start
 execute if score $mini_type mem matches 5 run function mini:zombie/game_start
 
-# FIXME : 从状态 7 转到游戏结束的时候触发了状态 3
+# FIXME : [010] 从状态 7 转到游戏结束的时候触发了状态 3