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@@ -8,13 +8,14 @@ execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds
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# 170s:关闭循环播放
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execute if score $countdown mem matches 170 run scoreboard players set @a music_time 999
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-# 60s / 30s:雷达提示
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-execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},"玩家雷达将在 ",{"text": "20 秒 ","color": "gold"}, "后开启!"]
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-execute if score $countdown mem matches 60 as @a run function lib:sounds/music/mini_middle
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-execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 2
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+# 70s / 30s:雷达提示
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+execute if score $countdown mem matches 70 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},"玩家雷达将在 ",{"text": "30 秒 ","color": "gold"}, "后开启!"]
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+execute if score $countdown mem matches 70 run scoreboard players set $bossbar_color mem 2
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+execute if score $countdown mem matches 70 run function lib:bossbar/show
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execute if score $countdown mem matches 40 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},"玩家雷达已开启, 游戏将在 ",{"text": "40 秒 ","color": "gold"}, "后结束!"]
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-execute if score $countdown mem matches 40 as @a run function lib:sounds/dragon_growl
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-execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 1
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+execute if score $countdown mem matches 40 as @a run function lib:sounds/music/mini_fast
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+execute if score $countdown mem matches 40 run scoreboard players set $bossbar_color mem 1
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+execute if score $countdown mem matches 40 run function lib:bossbar/show
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# 0s:游戏结束
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execute if score $countdown mem matches 0 run function mini:main/game_end
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