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remove bug

HerobrineXia 6 years ago
parent
commit
7f64733ae6
1 changed files with 2 additions and 1 deletions
  1. 2 1
      data/item/functions/lobby_state/check_slot.mcfunction

+ 2 - 1
data/item/functions/lobby_state/check_slot.mcfunction

@@ -1,9 +1,10 @@
 # 第八格
 # 第八格
 execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
 execute unless data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_game
 execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] unless data entity @s[tag=lobby_watch] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_watch
 execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] unless data entity @s[tag=lobby_watch] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_watch:1b}}] run function item:lobby_state/join_watch
+execute if data entity @s[tag=lobby_watch] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run clear @s lime_dye{lobby_item:1b,lobby_ready:1b} 
 execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
 execute unless data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_watch
 execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] unless data entity @s[tag=lobby_ready] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_game
 execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] unless data entity @s[tag=lobby_ready] Inventory[{Count:1b,Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run function item:lobby_state/join_game
-
+execute if data entity @s[tag=lobby_ready] Inventory[{Slot:8b,tag:{lobby_item:1b,lobby_ready:1b}}] run clear @s gray_dye{lobby_item:1b,lobby_watch:1b}
 
 
 # 清除临时物品
 # 清除临时物品
 clear @s barrier{LockTempItem:1b}
 clear @s barrier{LockTempItem:1b}