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修复伤害判断

HerobrineXia 6 年之前
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86f9f2c6f4
共有 1 個文件被更改,包括 6 次插入 和 6 次删除
  1. 6 6
      data/mini/functions/hotpm/damage_indicator/tick1.mcfunction

+ 6 - 6
data/mini/functions/hotpm/damage_indicator/tick1.mcfunction

@@ -1,20 +1,20 @@
 # 检测玩家对玩家造成0点以上伤害
-execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function mini:hotpm/damage_indicatorplayer_hurt_player
+execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function mini:hotpm/damage_indicator/player_hurt_player
 
 # 检测玩家对玩家造成0点伤害
-execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken] unless entity @a[scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function mini:hotpm/damage_indicatorplayer_hurt_player2
+execute if entity @a[tag=damage_dealt] if entity @a[tag=damage_taken] unless entity @a[scores={damage_taken=0..}] unless entity @a[tag=damage_dealt,tag=damage_taken] run function mini:hotpm/damage_indicator/player_hurt_player2
 
 # 检测玩家对自己造成0点以上伤害
-execute if entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function mini:hotpm/damage_indicatorplayer_hurt_self
+execute if entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function mini:hotpm/damage_indicator/player_hurt_self
 
 # 检测玩家对自己造成0点伤害
-execute if entity @a[tag=damage_dealt,tag=damage_taken] unless entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function mini:hotpm/damage_indicatorplayer_hurt_self2
+execute if entity @a[tag=damage_dealt,tag=damage_taken] unless entity @a[tag=damage_dealt,tag=damage_taken,scores={damage_taken=0..}] run function mini:hotpm/damage_indicator/player_hurt_self2
 
 # 检测玩家因特殊原因受到0点以上伤害
-execute if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt] run function mini:hotpm/damage_indicatorself_hurt
+execute if entity @a[tag=damage_taken,scores={damage_taken=0..}] unless entity @a[tag=damage_dealt] run function mini:hotpm/damage_indicator/self_hurt
 
 # 检测玩家因特殊原因受到0点伤害
-execute if entity @a[tag=damage_taken] unless entity @a[tag=damage_dealt] unless entity @a[tag=damage_taken,scores={damamge_taken=0..}] run function mini:hotpm/damage_indicatorself_hurt2
+execute if entity @a[tag=damage_taken] unless entity @a[tag=damage_dealt] unless entity @a[tag=damage_taken,scores={damamge_taken=0..}] run function mini:hotpm/damage_indicator/self_hurt2
 
 # 重置tag
 tag @a[tag=damage_taken] remove damage_taken