@@ -7,4 +7,4 @@ execute if score $state mem matches 5 run function ltw:state/5/tick5
function ltw:main/tick5
# 死亡触发
-execute as @a[scores={death=1..}] at @s run function ltw:main/player_death
+execute as @a[scores={death=1..,health=1..}] at @s run function ltw:main/player_death
@@ -21,6 +21,7 @@ gamerule doMobLoot false
# 主寄存区块:将所有需要不卸载的都放里面
# 已占用:(0,0,0) (0,0,1)
forceload add 0 0
+setblock 0 0 0 jukebox
# 记分板
scoreboard objectives remove health