Explorar el Código

增加color match计时以及旁观者范围限制

HerobrineXia hace 6 años
padre
commit
9eadf20bde

+ 1 - 2
data/mini/functions/colormatch/game_init.mcfunction

@@ -1,6 +1,5 @@
 # 初始化地图
 # 初始化地图
 forceload add 1001 4000 1075 4025
 forceload add 1001 4000 1075 4025
-
 fill 1049 10 4025 1075 10 3999 minecraft:bedrock
 fill 1049 10 4025 1075 10 3999 minecraft:bedrock
 fill 1074 11 4000 1050 11 4024 lava
 fill 1074 11 4000 1050 11 4024 lava
 fill 1074 15 4000 1050 15 4024 stone
 fill 1074 15 4000 1050 15 4024 stone
@@ -12,7 +11,7 @@ fill 1074 30 4024 1050 30 4000 barrier
 
 
 # 设置分数
 # 设置分数
 scoreboard players set $color_match_round mem 0
 scoreboard players set $color_match_round mem 0
-scoreboard players set $color_match_time mem 15
+scoreboard players set $color_match_time mem 10
 
 
 # 设置模式为地板消失
 # 设置模式为地板消失
 scoreboard players set $color_match_type mem 0
 scoreboard players set $color_match_type mem 0

+ 26 - 26
data/mini/functions/colormatch/get_random_floor.mcfunction

@@ -4,32 +4,32 @@ function lib:random
 
 
 # TODO 更换地板方块-增强对比+辨识度
 # TODO 更换地板方块-增强对比+辨识度
 # 随机选择不消失的方块
 # 随机选择不消失的方块
-execute positioned 1000 10 4000 run fill ~ ~1 ~ ~24 ~1 ~24 air replace
-execute positioned 1000 10 4000 if score $random mem matches 1 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered iron_block
-execute positioned 1000 10 4000 if score $random mem matches 2 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_concrete
-execute positioned 1000 10 4000 if score $random mem matches 3 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered quartz_block
-execute positioned 1000 10 4000 if score $random mem matches 4 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered snow_block
-execute positioned 1000 10 4000 if score $random mem matches 5 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_wool
-execute positioned 1000 10 4000 if score $random mem matches 6 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered gold_block
-execute positioned 1000 10 4000 if score $random mem matches 7 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sponge
-execute positioned 1000 10 4000 if score $random mem matches 8 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sandstone
-execute positioned 1000 10 4000 if score $random mem matches 9 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered yellow_concrete
-execute positioned 1000 10 4000 if score $random mem matches 10 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered end_stone
-execute positioned 1000 10 4000 if score $random mem matches 11 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered emerald_block
-execute positioned 1000 10 4000 if score $random mem matches 12 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered lime_concrete
-execute positioned 1000 10 4000 if score $random mem matches 13 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered melon
-execute positioned 1000 10 4000 if score $random mem matches 14 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered dark_prismarine
-execute positioned 1000 10 4000 if score $random mem matches 15 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered green_wool
-execute positioned 1000 10 4000 if score $random mem matches 16 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered diamond_block
-execute positioned 1000 10 4000 if score $random mem matches 17 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine
-execute positioned 1000 10 4000 if score $random mem matches 18 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered blue_ice
-execute positioned 1000 10 4000 if score $random mem matches 19 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered warped_wart_block
-execute positioned 1000 10 4000 if score $random mem matches 20 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine_bricks
-execute positioned 1000 10 4000 if score $random mem matches 21 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_wool
-execute positioned 1000 10 4000 if score $random mem matches 22 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_concrete
-execute positioned 1000 10 4000 if score $random mem matches 23 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered netherrack
-execute positioned 1000 10 4000 if score $random mem matches 24 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_nether_bricks
-execute positioned 1000 10 4000 if score $random mem matches 24 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered bricks
+execute positioned 1001 10 4000 run fill ~ ~1 ~ ~24 ~1 ~24 air replace
+execute positioned 1001 10 4000 if score $random mem matches 1 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered iron_block
+execute positioned 1001 10 4000 if score $random mem matches 2 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_concrete
+execute positioned 1001 10 4000 if score $random mem matches 3 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered quartz_block
+execute positioned 1001 10 4000 if score $random mem matches 4 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered snow_block
+execute positioned 1001 10 4000 if score $random mem matches 5 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_wool
+execute positioned 1001 10 4000 if score $random mem matches 6 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered gold_block
+execute positioned 1001 10 4000 if score $random mem matches 7 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sponge
+execute positioned 1001 10 4000 if score $random mem matches 8 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sandstone
+execute positioned 1001 10 4000 if score $random mem matches 9 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered yellow_concrete
+execute positioned 1001 10 4000 if score $random mem matches 10 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered end_stone
+execute positioned 1001 10 4000 if score $random mem matches 11 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered emerald_block
+execute positioned 1001 10 4000 if score $random mem matches 12 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered lime_concrete
+execute positioned 1001 10 4000 if score $random mem matches 13 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered melon
+execute positioned 1001 10 4000 if score $random mem matches 14 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered dark_prismarine
+execute positioned 1001 10 4000 if score $random mem matches 15 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered green_wool
+execute positioned 1001 10 4000 if score $random mem matches 16 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered diamond_block
+execute positioned 1001 10 4000 if score $random mem matches 17 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine
+execute positioned 1001 10 4000 if score $random mem matches 18 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered blue_ice
+execute positioned 1001 10 4000 if score $random mem matches 19 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered warped_wart_block
+execute positioned 1001 10 4000 if score $random mem matches 20 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine_bricks
+execute positioned 1001 10 4000 if score $random mem matches 21 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_wool
+execute positioned 1001 10 4000 if score $random mem matches 22 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_concrete
+execute positioned 1001 10 4000 if score $random mem matches 23 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered netherrack
+execute positioned 1001 10 4000 if score $random mem matches 24 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_nether_bricks
+execute positioned 1001 10 4000 if score $random mem matches 24 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered bricks
 
 
 # 存计分板
 # 存计分板
 scoreboard players operation $color_match_floor mem = $random mem
 scoreboard players operation $color_match_floor mem = $random mem

+ 26 - 26
data/mini/functions/colormatch/show_block_amount.mcfunction

@@ -3,59 +3,59 @@ scoreboard objectives add block_count dummy
 
 
 # 获取分数
 # 获取分数
 tellraw @a [{"text":"本轮方块列表:","color":"gold"}]
 tellraw @a [{"text":"本轮方块列表:","color":"gold"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered iron_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered iron_block
 tellraw @a [{"text":"iron_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"iron_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_concrete
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_concrete
 tellraw @a [{"text":"white_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"white_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered quartz_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered quartz_block
 tellraw @a [{"text":"quartz_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"quartz_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered snow_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered snow_block
 tellraw @a [{"text":"snow_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"snow_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_wool
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered white_wool
 tellraw @a [{"text":"white_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"white_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered gold_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered gold_block
 tellraw @a [{"text":"gold_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"gold_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sponge
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sponge
 tellraw @a [{"text":"sponge数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"sponge数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sandstone
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered sandstone
 tellraw @a [{"text":"sandstone数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"sandstone数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered yellow_concrete
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered yellow_concrete
 tellraw @a [{"text":"yellow_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"yellow_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered end_stone
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered end_stone
 tellraw @a [{"text":"end_stone数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"end_stone数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered emerald_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered emerald_block
 tellraw @a [{"text":"emerald_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"emerald_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered lime_concrete
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered lime_concrete
 tellraw @a [{"text":"lime_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"lime_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered melon
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered melon
 tellraw @a [{"text":"melon数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"melon数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered dark_prismarine
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered dark_prismarine
 tellraw @a [{"text":"dark_prismarine数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"dark_prismarine数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered green_wool
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered green_wool
 tellraw @a [{"text":"green_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"green_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered diamond_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered diamond_block
 tellraw @a [{"text":"diamond_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"diamond_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine
 tellraw @a [{"text":"prismarine数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"prismarine数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered blue_ice
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered blue_ice
 tellraw @a [{"text":"blue_ice数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"blue_ice数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered warped_wart_block
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered warped_wart_block
 tellraw @a [{"text":"warped_wart_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"warped_wart_block数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine_bricks
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered prismarine_bricks
 tellraw @a [{"text":"prismarine_bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"prismarine_bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_wool
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_wool
 tellraw @a [{"text":"red_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"red_wool数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_concrete
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_concrete
 tellraw @a [{"text":"red_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"red_concrete数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered netherrack
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered netherrack
 tellraw @a [{"text":"netherrack数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"netherrack数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_nether_bricks
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered red_nether_bricks
 tellraw @a [{"text":"red_nether_bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"red_nether_bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
-execute store result score block_count block_count positioned 1000 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered bricks
+execute store result score block_count block_count positioned 1001 10 4000 run clone ~ ~ ~ ~24 ~ ~24 ~ ~1 ~ filtered bricks
 tellraw @a [{"text":"bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 tellraw @a [{"text":"bricks数量: ","color":"green"},{"score": {"objective": "block_count","name": "block_count"},"color":"white"}]
 
 
 # 删除方块
 # 删除方块
-execute positioned 1000 10 4000 run fill ~ ~1 ~ ~24 ~1 ~24 air replace
+execute positioned 1001 10 4000 run fill ~ ~1 ~ ~24 ~1 ~24 air replace
 
 
 # 删除计分板
 # 删除计分板
 scoreboard objectives remove block_count
 scoreboard objectives remove block_count

+ 3 - 1
data/mini/functions/colormatch/spectator_range.mcfunction

@@ -1 +1,3 @@
-# TODO 观察者限定范围
+# TODO 观察者限定范围
+execute as @a[gamemode=spectator,x=1049,y=10,z=4025,dx=27,dz=27,dy=30] run spectate
+tp @a[gamemode=spectator,x=1049,y=10,z=4025,dx=27,dz=27,dy=30] 1062 30 4012 0 180

+ 2 - 1
data/mini/functions/colormatch/tick20.mcfunction

@@ -3,4 +3,5 @@
 execute if score $countdown mem matches 0 if score $color_match_type mem matches 0 run function mini:colormatch/remove_ground
 execute if score $countdown mem matches 0 if score $color_match_type mem matches 0 run function mini:colormatch/remove_ground
 execute if score $countdown mem matches 0 if score $color_match_type mem matches 1 run function mini:colormatch/start_new_round
 execute if score $countdown mem matches 0 if score $color_match_type mem matches 1 run function mini:colormatch/start_new_round
 
 
-# TODO 显示当前剩余秒数
+# 显示当前剩余秒数
+execute if score $countdown mem matches 1.. run title @a actionbar [{"text":"剩余时间: ","color":"red","bold": true},{"score": { "name": "$countdown","objective": "mem"}}]