@@ -1,6 +1,6 @@
execute as @e[tag=new_phantom] at @s run tp @s ~ 35 ~
-attribute @e[tag=new_phantom,limit=1] generic.max_health base set 4
-attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 1
+attribute @e[tag=new_phantom,limit=1] generic.max_health base set 6
+attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 1.5
effect give @e[tag=new_phantom] instant_damage
tag @e[tag=new_phantom] remove new_phantom
@@ -1,5 +1,5 @@
# 设置玩家分数
-scoreboard players set @s countdown_fast 25
+scoreboard players set @s countdown_fast 30
scoreboard players reset @s use_trident
# 清除三叉戟以防bug
@@ -1,3 +1,7 @@
# 玩家死亡时由玩家自己触发
-gamemode spectator
+gamemode spectator
+tp @s[tag=!debug] 1062.34 27.11 6040.84 461.44 28.30
+tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 被幻翼杀死了!"]
+execute at @s run function lib:sounds/error
+execute unless entity @a[gamemode=adventure] run function mini:main/game_end