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@@ -1,14 +1,15 @@
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# 5tick运行一次 计分板单位5tick
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+
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# 钻石:起飞
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 1.. run scoreboard players add @s effect_floating 1
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 3.. run effect clear @s levitation
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-execute as @a[gamemode=!spectator] if score @s effect_floating matches 3.. run scoreboard players set @s effect_floating 0
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-execute as @a[gamemode=!spectator] unless score @s effect_floating matches 1.. at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 12 true
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-execute as @a[gamemode=!spectator] unless score @s effect_floating matches 1.. at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 2 0 true
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-execute as @a[gamemode=!spectator] unless score @s effect_floating matches 1.. at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 1
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+scoreboard players remove @a[scores={effect_floating=0..}] effect_floating 1
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+effect clear @a[scores={effect_floating=0}] levitation
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run effect give @s levitation 1 12
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run effect give @s slow_falling 2 0 true
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run scoreboard players set @s effect_floating 2
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ diamond_block run function lib:sounds/teleport
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+
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# 绿宝石:回血
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-execute as @a[gamemode=!spectator] if score @s effect_regen matches 1.. run scoreboard players add @s effect_regen 1
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-execute as @a[gamemode=!spectator] if score @s effect_regen matches 5.. run effect clear @s regeneration
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-execute as @a[gamemode=!spectator] if score @s effect_regen matches 5.. run scoreboard players set @s effect_regen 0
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-execute as @a[gamemode=!spectator] unless score @s effect_regen matches 1.. at @s if block ~ ~-1 ~ emerald_block run effect give @s regeneration 2 2 true
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-execute as @a[gamemode=!spectator] unless score @s effect_regen matches 1.. at @s if block ~ ~-1 ~ emerald_block run scoreboard players set @s effect_regen 1
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+scoreboard players remove @a[scores={effect_regen=0..}] effect_regen 1
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+effect clear @a[scores={effect_regen=0}] levitation
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ emerald_block run effect give @s regeneration 2 2
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+execute as @a[gamemode=!spectator] at @s if block ~ ~-0.01 ~ emerald_block run scoreboard players set @s effect_regen 4
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