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修复旁观者可以获取宝藏的 Bug

LTCatt 6 роки тому
батько
коміт
b0eba15450
1 змінених файлів з 30 додано та 30 видалено
  1. 30 30
      data/mini/functions/parkour/game/test_treasure.mcfunction

+ 30 - 30
data/mini/functions/parkour/game/test_treasure.mcfunction

@@ -1,44 +1,44 @@
 tag @a remove get_treasure
 
-execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure1] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "营地屋顶","color":"gold"}," 的宝藏!"]
-execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure1
+execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure1] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "营地屋顶","color":"gold"}," 的宝藏!"]
+execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1009.50 14.50 1007.50 as @a[tag=!treasure1,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure1
 
-execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure2] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "沙漠骨骸","color":"gold"}," 的宝藏!"]
-execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure2
+execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure2] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "沙漠骨骸","color":"gold"}," 的宝藏!"]
+execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1020.50 15.50 1016.50 as @a[tag=!treasure2,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure2
 
-execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure3] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "神庙立柱","color":"gold"}," 的宝藏!"]
-execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure3
+execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure3] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "神庙立柱","color":"gold"}," 的宝藏!"]
+execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1008.50 30.50 1020.50 as @a[tag=!treasure3,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure3
 
-execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure4] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "下界之门","color":"gold"}," 的宝藏!"]
-execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure4
+execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure4] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "下界之门","color":"gold"}," 的宝藏!"]
+execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1011.50 19.50 1058.50 as @a[tag=!treasure4,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure4
 
-execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure5] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "落日森林","color":"gold"}," 的宝藏!"]
-execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure5
+execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure5] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "落日森林","color":"gold"}," 的宝藏!"]
+execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1026.50 18.50 1047.00 as @a[tag=!treasure5,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure5
 
-execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure6] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "地狱之顶","color":"gold"}," 的宝藏!"]
-execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure6
+execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure6] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "地狱之顶","color":"gold"}," 的宝藏!"]
+execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1004.50 18.50 1043.50 as @a[tag=!treasure6,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure6
 
-execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure7] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "节奏舞厅","color":"gold"}," 的宝藏!"]
-execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure7
+execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure7] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "节奏舞厅","color":"gold"}," 的宝藏!"]
+execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1013.00 08.50 1041.00 as @a[tag=!treasure7,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure7
 
-execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure8] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "末路营火","color":"gold"}," 的宝藏!"]
-execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure8
+execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure8] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "末路营火","color":"gold"}," 的宝藏!"]
+execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1007.50 13.50 1025.50 as @a[tag=!treasure8,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure8
 
-execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure9] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "活塞平台","color":"gold"}," 的宝藏!"]
-execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure9
+execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure9] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "活塞平台","color":"gold"}," 的宝藏!"]
+execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1024.50 29.50 1038.50 as @a[tag=!treasure9,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure9
 
-execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,tag=!watcher,tag=!debug,distance=..2] unless entity @a[tag=treasure10] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "沙漠密室","color":"gold"}," 的宝藏!"]
-execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,tag=!watcher,tag=!debug,distance=..2] run tag @s add get_treasure
-execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,tag=!watcher,tag=!debug,distance=..2] run tag @s add treasure10
+execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,gamemode=!spectator,tag=!debug,distance=..2] unless entity @a[tag=treasure10] run tellraw @a ["",{"text": ">> ","color":"gold","bold": true},{"selector": "@s","color":"gold"} , " 第一个获得了 ",{"text": "沙漠密室","color":"gold"}," 的宝藏!"]
+execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add get_treasure
+execute positioned 1014.50 19.50 1024.50 as @a[tag=!treasure10,gamemode=!spectator,tag=!debug,distance=..2] run tag @s add treasure10
 
 scoreboard players add @a[tag=get_treasure] treasure 1
 tellraw @a[tag=get_treasure,scores={treasure=..9}] ["",{"text":">> ","color":"green","bold": true},"你已获得 ",{"score": {"objective": "treasure","name": "*"},"color":"green"},{"text": " 份 ","color":"green"},"宝藏!"]