00ll00 6 år sedan
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b130e403c9

+ 8 - 8
data/ltw/functions/state/6/generate_bonus.mcfunction

@@ -3,14 +3,14 @@ kill @e[type=item]
 
 execute store result score $t_bonus_count mem if entity @a[tag=!watcher]
 # scoreboard players add $t_bonus_count mem 1
-execute if score $t_bonus_count mem matches 1.. positioned 17.50 10.80 1967.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 2.. positioned 19.50 10.80 1962.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 3.. positioned 24.50 10.80 1960.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 4.. positioned 29.50 10.80 1962.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 5.. positioned 31.50 10.80 1967.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 6.. positioned 29.50 10.80 1972.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 7.. positioned 24.50 10.80 1974.50 run function item:bonus_item/rank/random
-execute if score $t_bonus_count mem matches 8.. positioned 19.50 10.80 1972.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 1.. positioned 17.50 10.50 1967.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 2.. positioned 19.50 10.50 1962.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 3.. positioned 24.50 10.50 1960.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 4.. positioned 29.50 10.50 1962.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 5.. positioned 31.50 10.50 1967.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 6.. positioned 29.50 10.50 1972.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 7.. positioned 24.50 10.50 1974.50 run function item:bonus_item/rank/random
+execute if score $t_bonus_count mem matches 8.. positioned 19.50 10.50 1972.50 run function item:bonus_item/rank/random
 
 # 生成拾取窗口
 #execute as @e[type=item] at @s run fill ~-0.2 ~ ~-0.2 ~0.2 ~ ~0.2 air

+ 1 - 1
data/ltw/functions/state/7/player_enter.mcfunction

@@ -10,7 +10,7 @@ effect give @s night_vision 1000000 0 true
 effect give @s resistance 1000000 4 true
 
 # 传送玩家
-tp @s 24.50 14.00 1967.50 0 90
+tp @s 24.50 14.00 1967.50 90 90
 execute at @s run function lib:sounds/travel
 
 # 清除 Tag