LTCatt 6 년 전
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b75a99764c

+ 1 - 1
data/ltw/functions/state/7/next.mcfunction

@@ -28,9 +28,9 @@ scoreboard players set @a[tag=!new_selector] bossbar_color 2
 scoreboard players set @a[tag=new_selector] bossbar_color 4
 scoreboard players set $countdown_max mem 10
 scoreboard players set $bossbar_type mem 2
+function lib:bossbar/show
 bossbar set mini:yellow name "等待他人选择"
 bossbar set mini:blue name "剩余时间"
-function lib:bossbar/show
 
 # 播放音效
 execute as @a[tag=new_selector] at @s run function lib:sounds/hit

+ 1 - 1
data/mini/functions/colormatch/game/remove_ground.mcfunction

@@ -14,8 +14,8 @@ scoreboard players set $color_match_type mem 1
 scoreboard players set $bossbar_color mem 3
 scoreboard players operation $countdown_max mem = $countdown_fast mem
 scoreboard players set $bossbar_type mem 1
-bossbar set mini:green name "下一轮"
 function lib:bossbar/show
+bossbar set mini:green name "下一轮"
 
 # 预备下一轮
 function mini:colormatch/game/prepare_round

+ 1 - 1
data/mini/functions/colormatch/game/start_new_round.mcfunction

@@ -12,8 +12,8 @@ scoreboard players operation $countdown_fast mem = $color_match_time mem
 scoreboard players set $bossbar_color mem 1
 scoreboard players operation $countdown_max mem = $countdown_fast mem
 scoreboard players set $bossbar_type mem 1
-bossbar set mini:red name "地板消失"
 function lib:bossbar/show
+bossbar set mini:red name "地板消失"
 
 # 重置分数
 scoreboard players set $color_match_type mem 0

+ 1 - 1
data/mini/functions/hotpm/tick2.mcfunction

@@ -8,7 +8,7 @@ scoreboard players set @a[tag=!pm_holding,distance=..15] bossbar_color 2
 scoreboard players set @a[tag=!pm_holding,distance=15..] bossbar_color 3
 scoreboard players operation $countdown_max mem = $countdown_fast mem
 scoreboard players set $bossbar_type mem 1
+function lib:bossbar/show
 bossbar set mini:green name "土豆爆炸"
 bossbar set mini:yellow name "土豆爆炸"
 bossbar set mini:red name "土豆爆炸"
-function lib:bossbar/show

+ 2 - 2
data/mini/functions/parkour/game_start.mcfunction

@@ -8,5 +8,5 @@ execute if score $mini_type mem matches 1 run scoreboard objectives setdisplay s
 scoreboard players set $bossbar_color mem 4
 scoreboard players set $countdown_max mem 140
 scoreboard players set $bossbar_type mem 2
-bossbar set mini:blue name "剩余时间"
-function lib:bossbar/show
+function lib:bossbar/show
+bossbar set mini:blue name "剩余时间"

+ 2 - 2
data/mini/functions/phantom/game_start.mcfunction

@@ -8,5 +8,5 @@ execute if score $mini_type mem matches 6 run scoreboard objectives setdisplay s
 scoreboard players set $bossbar_color mem 4
 scoreboard players set $countdown_max mem 110
 scoreboard players set $bossbar_type mem 2
-bossbar set mini:blue name "剩余时间"
-function lib:bossbar/show
+function lib:bossbar/show
+bossbar set mini:blue name "剩余时间"

+ 2 - 2
data/mini/functions/slime/game_start.mcfunction

@@ -8,5 +8,5 @@ execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay s
 scoreboard players set $bossbar_color mem 4
 scoreboard players set $countdown_max mem 100
 scoreboard players set $bossbar_type mem 2
-bossbar set mini:blue name "剩余时间"
-function lib:bossbar/show
+function lib:bossbar/show
+bossbar set mini:blue name "剩余时间"