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@@ -6,25 +6,25 @@ scoreboard players set $random_max mem 100
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function lib:random
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# 赋予缓慢效果
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-execute if score $countdown mem matches 0 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 1
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-execute if score $countdown mem matches ..90 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 0
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-execute if score $countdown mem matches 121..180 run effect give @e[tag=mini_mob,limit=3,sort=random] slowness 2 0
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-execute if score $countdown mem matches 151..180 run effect give @e[tag=mini_mob,limit=1,sort=random] slowness 2 1
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+execute if score $countdown mem matches ..30 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 1
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+execute if score $countdown mem matches ..105 run effect give @e[tag=mini_mob,limit=1,sort=random] speed 2 0
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+execute if score $countdown mem matches 131..180 run effect give @e[tag=mini_mob,limit=3,sort=random] slowness 2 0
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+execute if score $countdown mem matches 156..180 run effect give @e[tag=mini_mob,limit=1,sort=random] slowness 2 1
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# 显示提示
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-execute if score $countdown mem matches 150 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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-execute if score $countdown mem matches 120 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始摆脱缓慢的束缚了!","color":"red"}]
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-execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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-execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始取回他们的装备了!","color":"red"}]
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-execute if score $countdown mem matches 60 run scoreboard players set $random mem 1
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-execute if score $countdown mem matches 30 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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+execute if score $countdown mem matches 155 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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+execute if score $countdown mem matches 130 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始摆脱缓慢的束缚了!","color":"red"}]
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+execute if score $countdown mem matches 105 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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+execute if score $countdown mem matches 80 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "猪灵开始取回他们的装备了!","color":"red"}]
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+execute if score $countdown mem matches 80 run scoreboard players set $random mem 1
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+execute if score $countdown mem matches 55 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"text": "补给物资已经送达!","color":"aqua"}]
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# 召唤猪灵
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-execute if score $random mem matches ..10 if score $countdown mem matches 61.. run function mini:zombie/game/summon_empty
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-execute if score $random mem matches ..20 if score $countdown mem matches ..60 as @e[tag=empty_pig,limit=1,sort=random] run function mini:zombie/game/give_equip
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-execute if score $random mem matches ..10 if score $countdown mem matches ..60 unless entity @e[tag=empty_pig] run function mini:zombie/game/summon_equip
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+execute if score $random mem matches ..10 if score $countdown mem matches 81.. run function mini:zombie/game/summon_empty
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+execute if score $random mem matches ..20 if score $countdown mem matches ..80 as @e[tag=empty_pig,limit=1,sort=random] run function mini:zombie/game/give_equip
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+execute if score $random mem matches ..10 if score $countdown mem matches ..80 unless entity @e[tag=empty_pig] run function mini:zombie/game/summon_equip
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# 生成奖励
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-execute if score $countdown mem matches 150 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white
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-execute if score $countdown mem matches 90 run execute positioned 1005.5 11.0 5004.0 run function item:bonus_item/rank/white
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-execute if score $countdown mem matches 30 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white
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+execute if score $countdown mem matches 155 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white
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+execute if score $countdown mem matches 105 run execute positioned 1005.5 11.0 5004.0 run function item:bonus_item/rank/white
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+execute if score $countdown mem matches 55 run execute positioned 1015.5 11.0 5022.0 run function item:bonus_item/rank/white
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