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@@ -9,5 +9,5 @@ execute if score $countdown mem matches 1 as @a at @s run function lib:sounds/dr
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execute if score $countdown mem matches ..0 run effect give @a[team=playing] wither 60 1 true
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# 回复生命值
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-execute if score $countdown mem matches 1.. if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true
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-execute if score $countdown mem matches 1.. if score $foursec mem matches 1 run schedule function mini:ass/game/clear_effect 1t replace
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+execute if score $countdown mem matches 1.. if score $player_alive mem matches 3.. if score $foursec mem matches 1 if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true
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+execute if score $countdown mem matches 1.. if score $player_alive mem matches 3.. if score $foursec mem matches 1 run schedule function mini:ass/game/clear_effect 1t replace
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