@@ -1,5 +1,5 @@
# 防止玩家丢弃物品:如果物品存在 Thrower 则要求强制捡起
-execute as @e[type=item] if data entity @s Thrower run function item:disable_throw
+execute unless score $survival mem matches 1.. as @e[type=item] if data entity @s Thrower run function item:disable_throw
# 检查玩家拾取奖励物品
execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call