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@@ -1,9 +1,15 @@
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# 生成单个奖励位置的背景
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-execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ white_stained_glass
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-execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ lime_stained_glass
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-execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ light_blue_stained_glass
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-execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ magenta_stained_glass
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-execute if entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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-execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ black_stained_glass
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-execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ black_concrete
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+execute if entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~ ~ light
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+execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-1 ~ black_concrete_powder
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+execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-1 ~ blue_concrete_powder
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+execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-1 ~ magenta_concrete_powder
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+execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-1 ~ orange_concrete_powder
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+execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ gray_stained_glass
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+execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ light_blue_stained_glass
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+execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ magenta_stained_glass
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+execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ orange_stained_glass
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+
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+execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~ ~ air
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+execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-1 ~ air
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+execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ black_stained_glass
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