@@ -8,6 +8,7 @@ scoreboard objectives setdisplay list
# 关闭伤害
gamerule fallDamage false
+gamerule fireDamage false
# 清理加载区域
forceload remove all
@@ -11,10 +11,6 @@ scoreboard players operation $countdown_fast mem = $color_match_time mem
# 重置分数
scoreboard players set $color_match_type mem 0
-# 将玩家拉下屏障
-execute as @a[tag=color_match_fall] at @s run tp @s ~ 23 ~
-tag @a[tag=color_match_fall] remove color_match_fall
-
# 告知玩家
execute as @a at @s run function lib:sounds/hit
# tellraw @a [{"text":">> ","color":"gold","bold": true},{"text":"新的一轮开始了!","color":"white","bold": false}]
@@ -1,9 +1,2 @@
# 当前游戏结束时触发
forceload remove 1001 4000 1075 4025
-# 移除tag
-tag @a remove color_match_fall
-# 开启伤害
-gamerule fallDamage true
-gamerule fireDamage true
@@ -2,9 +2,6 @@
gamemode creative
title @s clear
-# 重置tag
-tag @s remove color_match_fall
# 状态效果
effect clear @s
effect give @s saturation 1000000 0 true
@@ -4,6 +4,5 @@ tellraw @a [{"text":">> ","color":"gold","bold": true},{"selector":"@s","color":
# 失去一颗心
function mini:main/player_lose_heart
-# 给予本轮无敌
-execute if entity @s[tag=mini_running] run tp @s ~ 35 ~
-execute if entity @s[tag=mini_running] run tag @s add color_match_fall
+# 拉回来
+execute if entity @s[tag=mini_running] run tp @s ~ 17 ~
@@ -1,5 +1,2 @@
# 结束热土豆
forceload remove 1000 3000 1100 3100
@@ -3,6 +3,7 @@ forceload add 1000 3000 1100 3100
# 生成地图
# 结束跑酷
forceload remove 1000 1000 1050 1050
@@ -7,3 +7,4 @@ setblock 1000 11 1000 minecraft:redstone_block
@@ -4,9 +4,5 @@ forceload remove 1000 2000 1050 2050
# 清理残余实体
kill @e[tag=tntrun_block]
# 清理玩家标签
tag @a remove tntrun_pc