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@@ -20,11 +20,11 @@ execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if
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execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end
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# 初始化倒计时
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-scoreboard players set $countdown mem 11
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+scoreboard players set $countdown mem 10
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# 播放音效
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execute as @a[tag=new_selector] at @s run function lib:sounds/hit
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execute if entity @a[tag=new_selector] as @a[tag=!new_selector] at @s run function lib:sounds/hit2
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-execute unless entity @a[tag=new_selector] run function lib:sounds/levelup
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+execute unless entity @a[tag=new_selector] as @a at @s run function lib:sounds/levelup
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# FIXME : 僵尸游戏的旁观者偶尔会抽搐
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