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@@ -9,3 +9,39 @@ execute as @a at @s if entity @s[x=0,y=28,z=-46,distance=..4] run advancement gr
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# 隐藏/显示老板的名片
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execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s if entity @a[distance=..5] run data modify entity @s CustomNameVisible set value true
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execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s unless entity @a[distance=..5] run data modify entity @s CustomNameVisible set value false
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+
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+# ————————————————————————————————————————————————————————————————————————————
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+# 游戏准备检查部分
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+# ————————————————————————————————————————————————————————————————————————————
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+
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+# 检查已准备人数
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+execute store result score $count mem if entity @a[tag=lobby_ready]
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+
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+# 开始:提示开始
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+execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run tellraw @a [{"text":"","color":"green"},{"text": ">> ","bold": true},"游戏即将开始, 请使用快捷栏最后一格确定自己是否参与!"]
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+execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. as @a at @s run function lib:sounds/levelup
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+execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run scoreboard players set #start_countdown mem 161
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+
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+# 取消:提示取消
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+execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run tellraw @a [{"text":"","color":"red"},{"text": ">> ","bold": true},"已准备人数不足, 游戏取消!"]
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+execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 as @a at @s run function lib:sounds/error
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+execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run scoreboard players set #start_countdown mem 9999
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+
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+# 计算实际时间
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+scoreboard players remove #start_countdown mem 1
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+scoreboard players operation #start_sec mem = #start_countdown mem
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+scoreboard players operation #start_sec mem %= #const_4 mem
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+
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+# 20s:提示未准备
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+execute if score #start_sec mem matches 20 run tellraw @a[tag=!lobby_ready] [{"text":"","color":"red"},{"text":">> ","bold": true},"你现在还没有准备, 如果要参加游戏, 请丢出快捷栏最后一格的物品!"]
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+
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+# 30、10s:提示玩家数量过多
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+execute if score #start_sec mem matches 30 if score $count mem matches 9.. run tellraw @a [{"text":"","color":"gold"},{"text":">> ","bold": true},"游戏最多支持 8 人, 当前已有 ",{"score": { "name": "$count","objective": "mem"}}, " 人, 将随机抽取 8 人开始游戏!"]
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+execute if score #start_sec mem matches 10 if score $count mem matches 9.. run tellraw @a [{"text":"","color":"gold"},{"text":">> ","bold": true},"游戏最多支持 8 人, 当前已有 ",{"score": { "name": "$count","objective": "mem"}}, " 人, 将随机抽取 8 人开始游戏!"]
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+
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+# 0s:开始游戏
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+execute if score #start_sec mem matches 0 run function ltw:state/0/start_game
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+
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+# 显示信息
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+execute if score #start_countdown mem matches ..999 run title @a actionbar [{"text":"","color":"green"},{"score":{"name":"$count","objective":"mem"}}," 人已准备 | ","将在 ",{"score":{"name":"#start_sec","objective":"mem"}}," 秒后开始游戏"]
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+execute if score #start_countdown mem matches 999.. run title @a actionbar [{"text":"","color":"red"},{"score":{"name":"$count","objective":"mem"}}," 人已准备 | 人数不足"]
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