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@@ -1,7 +1,8 @@
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# 每秒执行一次
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# 每秒执行一次
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schedule function ltw:clock/tick2 2t replace
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schedule function ltw:clock/tick2 2t replace
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-# 调用其他阶段模块
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+# 调用其他模块
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+function lib:bossbar/tick2
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execute if score $state mem matches 3 run function ltw:state/3/tick2
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execute if score $state mem matches 3 run function ltw:state/3/tick2
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execute if score $state mem matches 4 run function ltw:state/4/tick2
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execute if score $state mem matches 4 run function ltw:state/4/tick2
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execute if score $state mem matches 5 run function ltw:state/5/tick2
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execute if score $state mem matches 5 run function ltw:state/5/tick2
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@@ -11,10 +12,8 @@ execute if score $state mem matches 7 run function ltw:state/7/tick2
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# 调用节奏方块模块
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# 调用节奏方块模块
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execute if score $tempo_enable mem matches 1 run function lib:tempo_block/tick2
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execute if score $tempo_enable mem matches 1 run function lib:tempo_block/tick2
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-
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-# 调用物品模块(必须最后调用
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+# 调用物品模块(必须最后调用)
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function item:tick2
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function item:tick2
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-function lib:bossbar/tick2
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# 全局倒计时
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# 全局倒计时
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execute if score $countdown_fast mem matches 1.. run scoreboard players remove $countdown_fast mem 1
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execute if score $countdown_fast mem matches 1.. run scoreboard players remove $countdown_fast mem 1
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