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@@ -9,6 +9,6 @@ execute if score $random mem matches 1 run attribute @e[tag=new_phantom,limit=1]
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execute if score $random mem matches 2 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 4
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execute if score $random mem matches 3 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 5
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-attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 5
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+attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 6
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effect give @e[tag=new_phantom] instant_damage
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tag @e[tag=new_phantom] remove new_phantom
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