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@@ -22,13 +22,13 @@ execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if
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execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
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execute unless entity @a[tag=new_selector] if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
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# 初始化倒计时与 HUD
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# 初始化倒计时与 HUD
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-scoreboard players set $countdown mem 13
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+scoreboard players set $countdown mem 10
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scoreboard players set $bossbar_color mem 0
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scoreboard players set $bossbar_color mem 0
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scoreboard players set @a[tag=!new_selector] bossbar_color 2
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scoreboard players set @a[tag=!new_selector] bossbar_color 2
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scoreboard players set @a[tag=new_selector] bossbar_color 4
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scoreboard players set @a[tag=new_selector] bossbar_color 4
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-scoreboard players set $countdown_max mem 13
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+scoreboard players set $countdown_max mem 10
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scoreboard players set $bossbar_type mem 2
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scoreboard players set $bossbar_type mem 2
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-bossbar set mini:yellow name "等待他人选择奖励"
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+bossbar set mini:yellow name "等待他人选择"
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bossbar set mini:blue name "剩余时间"
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bossbar set mini:blue name "剩余时间"
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function lib:bossbar/show
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function lib:bossbar/show
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