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@@ -1,11 +1,9 @@
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+# 生成单个奖励位置的背景
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execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ white_stained_glass
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execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ white_stained_glass
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-execute if entity @e[type=item,tag=item_white,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ lime_stained_glass
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execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ lime_stained_glass
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-execute if entity @e[type=item,tag=item_green,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ light_blue_stained_glass
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execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ light_blue_stained_glass
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-execute if entity @e[type=item,tag=item_blue,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ magenta_stained_glass
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execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ magenta_stained_glass
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-execute if entity @e[type=item,tag=item_purple,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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+execute if entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ sea_lantern
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execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ black_stained_glass
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execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-2 ~ black_stained_glass
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execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ black_concrete
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execute unless entity @e[type=item,dx=0,dy=0,dz=0] run setblock ~ ~-3 ~ black_concrete
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