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移除 v0.3 升级函数;修改 TODO

LTCatt há 5 anos atrás
pai
commit
f1568c5aaf

+ 8 - 5
data/ltw/functions/main/player_enter.mcfunction

@@ -2,10 +2,6 @@
 
 spawnpoint @s -12 7 -102
 
-# TODO: v0.3 升级函数
-execute if entity @s[tag=!v02upgrade,scores={stat_total=1..}] run function ltw:main/player_upgrade
-tag @s add v02upgrade
-
 advancement revoke @s only lib:damage_dealt
 advancement revoke @s only lib:damage_taken
 advancement revoke @s only item:container/place
@@ -27,9 +23,16 @@ execute if entity @s[team=playing] if score @s game_id = $ game_id run function
 bossbar set ltw:notice players @a
 function lib:bossbar/show
 
-# HIM
+# 无指定人员
+# FIXME: 如果服务器异常关闭,玩家在再次加入的时候不会触发进入事件(由于没有离开游戏计数)
 # FIXME: 通过在每次进入阶段 3 时 kill 使用过不死图腾的玩家来解决不死图腾假死
 
+# 龙猫
+# TODO: {钻石/贸易} 减少水;分别刷出不同的额外方块;增加一个池子
+
+# HIM
+# FIXME: 让老板不能通过修改触发器进行交易
+
 # 010
 # TODO: 升级 1.16.5(不过得先等 OptiFine 更新)
 # TODO: {幻翼} 制作幻翼的成品地图

+ 0 - 39
data/ltw/functions/main/player_upgrade.mcfunction

@@ -1,39 +0,0 @@
-# TODO: v0.3 服务器更新升级函数
-
-scoreboard players set @s green_total 0
-scoreboard players add @s[advancements={ltw:combat/phantom1=true}] green_total 1
-scoreboard players add @s[advancements={ltw:combat/phantom2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:combat/phantom3=true}] green_total 3
-scoreboard players add @s[advancements={ltw:parkour/colormatch2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:parkour/tnt2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:parkour/tnt3=true}] green_total 2
-scoreboard players add @s[advancements={ltw:parkour/treasure1=true}] green_total 1
-scoreboard players add @s[advancements={ltw:parkour/treasure2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:parkour/treasure3=true}] green_total 3
-scoreboard players add @s[advancements={ltw:story/score1=true}] green_total 1
-scoreboard players add @s[advancements={ltw:story/score2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:story/score3=true}] green_total 3
-scoreboard players add @s[advancements={ltw:story/win1=true}] green_total 1
-scoreboard players add @s[advancements={ltw:story/win2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:story/win3=true}] green_total 4
-scoreboard players add @s[advancements={ltw:vs/diamond1=true}] green_total 2
-scoreboard players add @s[advancements={ltw:vs/diamond2=true}] green_total 4
-scoreboard players add @s[advancements={ltw:vs/potato2=true}] green_total 2
-scoreboard players add @s[advancements={ltw:vs/potato3=true}] green_total 3
-scoreboard players operation @s green = @s green_total
-
-scoreboard players reset @s shop_particle_s
-scoreboard players reset @s shop_particle_2
-scoreboard players reset @s shop_particle_3
-scoreboard players reset @s shop_particle_4
-scoreboard players reset @s shop_particle_5
-scoreboard players reset @s shop_particle_6
-scoreboard players reset @s particle_type
-
-scoreboard players add @s gold 20
-scoreboard players add @s gold_total 20
-
-function item:shop/refresh_gold
-function item:shop/refresh_green
-
-tellraw @s ["",{"text": ">> ","color": "green","bold":true},{"text":"由于服务器升级, 绿宝石购买已经重置, 补偿的 20 金粒已发放!","color":"green"}]