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再次修复初始化……sbmj

龙腾猫跃 3 лет назад
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Сommit
f224891565

+ 0 - 1
data/ltw/functions/state/7/player_enter.mcfunction

@@ -6,7 +6,6 @@ title @s actionbar ""
 effect clear @s
 effect give @s saturation 1000000 0 true
 gamerule naturalRegeneration true
-#effect give @s night_vision 1000000 0 true
 effect give @s resistance 1000000 4 true
 
 # 传送玩家

+ 1 - 4
data/mini/functions/ass/player_enter.mcfunction

@@ -4,10 +4,7 @@ title @s clear
 title @s actionbar ""
 
 # 状态效果
-effect clear @s
-effect give @s saturation 1000000 0 true
-effect give @s night_vision 1000000 0 true
-effect give @s resistance 1000000 2 true
+function mini:ass/give_effect
 
 # 设置玩家生命
 attribute @s generic.max_health base set 20

+ 1 - 1
data/mini/functions/colormatch/game/generate_parts.mcfunction

@@ -9,7 +9,7 @@ execute if score $floor_generate_part mem matches 5 positioned 1000 10 4000 run
 execute if score $floor_generate_part mem matches 6 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_6",integrity:0.16666666666666666f}
 execute if score $floor_generate_part mem matches 7 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_7",integrity:0.14285714285714285f}
 execute if score $floor_generate_part mem matches 8 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_8",integrity:0.125f}
-execute if score $floor_generate_part mem matches 9 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_9",integrity:0.005f}
+execute if score $floor_generate_part mem matches 9 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_9",integrity:0.01f}
 # execute if score $floor_generate_part mem matches 11 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_11",integrity:0.09090909090909091f}
 # execute if score $floor_generate_part mem matches 12 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_12",integrity:0.08333333333333333f}
 # execute if score $floor_generate_part mem matches 13 positioned 1000 10 4000 run setblock ~ ~ ~ minecraft:structure_block{posX:1,mode:"LOAD",name:"mini:color_match/color_13",integrity:0.07692307692307693f}

+ 1 - 0
data/mini/functions/colormatch/game/remove_ground.mcfunction

@@ -11,6 +11,7 @@ execute as @a at @s run function lib:sounds/hit2
 scoreboard players set $countdown_fast mem 28
 scoreboard players operation $countdown_fast mem < $color_match_time mem
 scoreboard players remove $countdown_fast mem 3
+execute if score $countdown_fast mem matches ..16 run scoreboard players set $countdown_fast mem 17
 scoreboard players set $color_match_type mem 1
 
 # HUD

+ 1 - 2
data/mini/functions/iron/game_init3.mcfunction

@@ -23,5 +23,4 @@ fill 1000 319 5000 1032 290 5032 air
 fill 1000 289 5000 1032 271 5032 air
 fill 1000 270 5000 1032 255 5032 air
 
-# 清理箱子重叠时产生的物品
-kill @e[type=item]
+schedule function mini:iron/game_init4 1t

+ 3 - 0
data/mini/functions/iron/game_init4.mcfunction

@@ -0,0 +1,3 @@
+# 清理箱子重叠时产生的物品
+kill @e[type=item]
+

+ 1 - 2
data/mini/functions/trade/game_init3.mcfunction

@@ -23,5 +23,4 @@ fill 1000 319 5000 1032 290 5032 air
 fill 1000 289 5000 1032 271 5032 air
 fill 1000 270 5000 1032 255 5032 air
 
-# 清理箱子重叠时产生的物品
-kill @e[type=item]
+schedule function mini:trade/game_init4 1t

+ 3 - 0
data/mini/functions/trade/game_init4.mcfunction

@@ -0,0 +1,3 @@
+# 清理箱子重叠时产生的物品
+kill @e[type=item]
+