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+# TODO: [HIM] 二分分拆 select_item 函数,以优化性能(顺便补一点使用这套东西的注释)
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+
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+execute if score @s temp matches 0 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:0b}]
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+execute if score @s temp matches 1 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:1b}]
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+execute if score @s temp matches 2 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:2b}]
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+execute if score @s temp matches 3 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:3b}]
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+execute if score @s temp matches 4 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:4b}]
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+execute if score @s temp matches 5 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:5b}]
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+execute if score @s temp matches 6 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:6b}]
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+execute if score @s temp matches 7 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:7b}]
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+execute if score @s temp matches 8 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:8b}]
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+execute if score @s temp matches 9 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:9b}]
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+execute if score @s temp matches 10 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:10b}]
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+execute if score @s temp matches 11 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:11b}]
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+execute if score @s temp matches 12 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:12b}]
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+execute if score @s temp matches 13 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:13b}]
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+execute if score @s temp matches 14 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:14b}]
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+execute if score @s temp matches 15 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:15b}]
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+execute if score @s temp matches 16 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:16b}]
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+execute if score @s temp matches 17 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:17b}]
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+execute if score @s temp matches 18 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:18b}]
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+execute if score @s temp matches 19 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:19b}]
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+execute if score @s temp matches 20 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:20b}]
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+execute if score @s temp matches 21 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:21b}]
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+execute if score @s temp matches 22 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:22b}]
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+execute if score @s temp matches 23 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:23b}]
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+execute if score @s temp matches 24 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:24b}]
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+execute if score @s temp matches 25 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:25b}]
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+execute if score @s temp matches 26 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:26b}]
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+execute if score @s temp matches 27 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:27b}]
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+execute if score @s temp matches 28 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:28b}]
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+execute if score @s temp matches 29 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:29b}]
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+execute if score @s temp matches 30 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:30b}]
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+execute if score @s temp matches 31 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:31b}]
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+execute if score @s temp matches 32 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:32b}]
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+execute if score @s temp matches 33 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:33b}]
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+execute if score @s temp matches 34 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:34b}]
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+execute if score @s temp matches 35 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:35b}]
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+execute if score @s temp matches 100 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:100b}]
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+execute if score @s temp matches 101 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:101b}]
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+execute if score @s temp matches 102 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:102b}]
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+execute if score @s temp matches 103 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:103b}]
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+execute if score @s temp matches -106 run data modify entity @e[type=item,tag=LockTempItem,limit=1] Item set from entity @s Inventory[{Slot:-106b}]
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+
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+execute if score @s temp matches 0 run replaceitem entity @s hotbar.0 air
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+execute if score @s temp matches 1 run replaceitem entity @s hotbar.1 air
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+execute if score @s temp matches 2 run replaceitem entity @s hotbar.2 air
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+execute if score @s temp matches 3 run replaceitem entity @s hotbar.3 air
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+execute if score @s temp matches 4 run replaceitem entity @s hotbar.4 air
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+execute if score @s temp matches 5 run replaceitem entity @s hotbar.5 air
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+execute if score @s temp matches 6 run replaceitem entity @s hotbar.6 air
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+execute if score @s temp matches 7 run replaceitem entity @s hotbar.7 air
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+execute if score @s temp matches 8 run replaceitem entity @s hotbar.8 air
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+execute if score @s temp matches 9 run replaceitem entity @s inventory.0 air
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+execute if score @s temp matches 10 run replaceitem entity @s inventory.1 air
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+execute if score @s temp matches 11 run replaceitem entity @s inventory.2 air
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+execute if score @s temp matches 12 run replaceitem entity @s inventory.3 air
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+execute if score @s temp matches 13 run replaceitem entity @s inventory.4 air
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+execute if score @s temp matches 14 run replaceitem entity @s inventory.5 air
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+execute if score @s temp matches 15 run replaceitem entity @s inventory.6 air
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+execute if score @s temp matches 16 run replaceitem entity @s inventory.7 air
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+execute if score @s temp matches 17 run replaceitem entity @s inventory.8 air
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+execute if score @s temp matches 18 run replaceitem entity @s inventory.9 air
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+execute if score @s temp matches 19 run replaceitem entity @s inventory.10 air
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+execute if score @s temp matches 20 run replaceitem entity @s inventory.11 air
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+execute if score @s temp matches 21 run replaceitem entity @s inventory.12 air
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+execute if score @s temp matches 22 run replaceitem entity @s inventory.13 air
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+execute if score @s temp matches 23 run replaceitem entity @s inventory.14 air
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+execute if score @s temp matches 24 run replaceitem entity @s inventory.15 air
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+execute if score @s temp matches 25 run replaceitem entity @s inventory.16 air
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+execute if score @s temp matches 26 run replaceitem entity @s inventory.17 air
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+execute if score @s temp matches 27 run replaceitem entity @s inventory.18 air
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+execute if score @s temp matches 28 run replaceitem entity @s inventory.19 air
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+execute if score @s temp matches 29 run replaceitem entity @s inventory.20 air
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+execute if score @s temp matches 30 run replaceitem entity @s inventory.21 air
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+execute if score @s temp matches 31 run replaceitem entity @s inventory.22 air
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+execute if score @s temp matches 32 run replaceitem entity @s inventory.23 air
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+execute if score @s temp matches 33 run replaceitem entity @s inventory.24 air
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+execute if score @s temp matches 34 run replaceitem entity @s inventory.25 air
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+execute if score @s temp matches 35 run replaceitem entity @s inventory.26 air
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+execute if score @s temp matches 100 run replaceitem entity @s armor.feet air
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+execute if score @s temp matches 101 run replaceitem entity @s armor.legs air
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+execute if score @s temp matches 102 run replaceitem entity @s armor.chest air
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+execute if score @s temp matches 103 run replaceitem entity @s armor.head air
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+execute if score @s temp matches -106 run replaceitem entity @s weapon.offhand air
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+
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+# scoreboard players reset @s temp
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